#include "GasaPlayerState.h" #include "AbilitySystem/GasaAbilitySystemComponent.h" #include "AbilitySystem/GasaAttributeSet.h" AGasaPlayerState::AGasaPlayerState() { AbilitySystem = CreateDefaultSubobject("Ability System"); AbilitySystem->SetIsReplicated(true); AbilitySystem->SetReplicationMode(EGameplayEffectReplicationMode::Mixed); Attributes = CreateDefaultSubobject("Attributes"); // Replication NetUpdateFrequency = 100.f; }