#pragma once #include "GasaCommon.h" #include "GasaEffectActor.generated.h" UCLASS() class GASA_API AGasaEffectActor : public AActor { GENERATED_BODY() public: UPROPERTY(EditAnywhere, Category = "Applied Effects") TSoftClassPtr InstantEffectClass; AGasaEffectActor(); void ApplyEffectToTarget(AActor* Target, TSubclassOf EffectClass ); };