using BuildSettingsVersion = UnrealBuildTool.BuildSettingsVersion; using TargetInfo = UnrealBuildTool.TargetInfo; using TargetRules = UnrealBuildTool.TargetRules; using TargetType = UnrealBuildTool.TargetType; public class GasaEditorTarget : TargetRules { public GasaEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.Latest; bUseUnityBuild = false; bUseXGEController = false; ExtraModuleNames.Add("Gasa"); ExtraModuleNames.Add("GasaEditor"); } }