using ModuleRules = UnrealBuildTool.ModuleRules; using ReadOnlyTargetRules = UnrealBuildTool.ReadOnlyTargetRules; public class GasaEditor : ModuleRules { public GasaEditor(ReadOnlyTargetRules Target) : base(Target) { #region Engine PrivateIncludePathModuleNames.AddRange(new string[] { "Core", }); PrivateDependencyModuleNames.AddRange(new string[] { "Core", }); #endregion Engine PublicIncludePathModuleNames.Add("Gasa"); } }