# GASATHON Binging this [course](https://www.udemy.com/course/unreal-engine-5-gas-top-down-rpg/) The project is organized as a monolothic module with an auxillary editor module. Implementation design perfs: * Keep data structures and codepaths flat with minimal abstraction patterns * Lift to more specific or generalized code-paths only when necessary * Keep everything data-wise in the runtime unless there is a measurable performance cost. * Some exploratory optimizations for educational purposes. * Plugins are installed in the engine repo unless not possible. * Code almost exclusively in C++ for everything but cosmetics (this is an engineering portfolio piece). * Keep static module functions within C++ namesapces and have the in BP function libraries to expose to BPs. * Perfer stage-metaprogramming to C++ compiler provided templating (when possible). The latest version is hosted on : [https://git.cozyair.dev/ed/GASATHON](https://git.cozyair.dev/ed/GASATHON) For now the github is out of date due to lfs issues (I'm eventually just going to push a repo or corrections without lfs for this site)