using System; using System.Diagnostics; using System.IO; using System.Runtime; using UnrealBuildTool; using BuildSettingsVersion = UnrealBuildTool.BuildSettingsVersion; using TargetInfo = UnrealBuildTool.TargetInfo; using TargetRules = UnrealBuildTool.TargetRules; using TargetType = UnrealBuildTool.TargetType; public class GasaEditorTarget : TargetRules { public GasaEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.Latest; bUseUnityBuild = true; // bUseXGEController = false; LinkType = TargetLinkType.Modular; ExtraModuleNames.Add("Gasa"); ExtraModuleNames.Add("GasaEditor"); DirectoryInfo di_uproject = new DirectoryInfo(Path.GetDirectoryName(ProjectFile.ToString())).Parent; string path_uproject = di_uproject.FullName; string path_scripts = Path.Combine(path_uproject, "scripts"); string ps_gen_pass_gasa = Path.Combine(path_scripts, "gen_pass_gasa.ps1"); } }