#include "GasaHUD.h" #include "GasaDevOptions.h" #include "UI_HostWidget.h" #include "Blueprint/UserWidget.h" using namespace Gasa; #pragma region HUD void AGasaHUD::ShowHUD() { Super::ShowHUD(); } #pragma endregion HUD #pragma region Actor UE_DISABLE_OPTIMIZATION void AGasaHUD::BeginPlay() { Super::BeginPlay(); HostWidget = CreateWidget( GetWorld() , GetDevOptions()->Template_HUD_HostUI.LoadSynchronous() ); HostWidget->AddToViewport(); bool bHostVis = HostWidget->IsVisible(); Log(FString::Printf(TEXT("HostVIs: %s"), *FString::FromInt(bHostVis))); } UE_ENABLE_OPTIMIZATION #pragma endregion Actor