#include "GasaHUD.h" #include "GasaHUD_Inlines.h" #include "GasaDevOptions.h" #include "HUDHostWidget.h" #include "Blueprint/UserWidget.h" using namespace Gasa; void AGasaHUD::InitHostWidget(FWidgetControllerData const* WidgetControllerData) { HostWidget = CreateWidget( GetWorld() , GetDevOptions()->Template_HUD_HostUI.LoadSynchronous() ); HostWidgetController = NewObject(this, GetDevOptions()->Template_HostWidgetController.Get()); HostWidgetController->Data = (* WidgetControllerData); HostWidget->SetWidgetController(HostWidgetController); HostWidgetController->BroadcastInitialValues(); HostWidget->AddToViewport(); } void AGasaHUD::DrawHUD() { Super::DrawHUD(); } #pragma region HUD void AGasaHUD::ShowHUD() { Super::ShowHUD(); } #pragma endregion HUD #pragma region Actor void AGasaHUD::BeginPlay() { Super::BeginPlay(); } void AGasaHUD::Tick(float DeltaSeconds) { Super::Tick(DeltaSeconds); } #pragma endregion Actor