#pragma once #include "GameFramework/GameMode.h" #include "GasaCommon.h" #include "GasaGameMode.generated.h" UCLASS(Blueprintable) class GASA_API AGasaGameMode : public AGameMode { GENERATED_BODY() public: }; namespace Gasa { inline AGasaGameMode* GetGameMode(UObject* Context) { UWorld* World = GEngine->GetWorldFromContextObject(Context, EGetWorldErrorMode::LogAndReturnNull); if (World == nullptr) { Log("World is null... are you running in a proper context?", ELogV::Error); return nullptr; } return Cast(World->GetAuthGameMode()); } }