using BuildSettingsVersion = UnrealBuildTool.BuildSettingsVersion; using TargetInfo = UnrealBuildTool.TargetInfo; using TargetRules = UnrealBuildTool.TargetRules; using TargetType = UnrealBuildTool.TargetType; public class GasaTarget : TargetRules { public GasaTarget(TargetInfo Target) : base(Target) { Type = TargetType.Game; DefaultBuildSettings = BuildSettingsVersion.Latest; ExtraModuleNames.Add("Gasa"); } }