#pragma once #include "GasaCommon.h" #include "GameFramework/HUD.h" #include "GasaHUD.generated.h" UCLASS() class GASA_API AGasaHUD : public AHUD { GENERATED_BODY() public: UPROPERTY(VisibleAnywhere, BlueprintReadWrite) TObjectPtr HostWidget; // This should only be accessed AFTER InitOverlay is called. Otherwise, it will be null // See references to InitOverlay or docs for lifetime. UPROPERTY(VisibleAnywhere, BlueprintReadWrite) TObjectPtr HostWidgetController; void InitOverlay(FWidgetControllerData const* WidgetControllerData); #pragma region HUD void ShowHUD() override; #pragma endregion HUD #pragma region Actor void BeginPlay() override; #pragma endregion Actor };