# GASATHON Completing this [course](https://www.udemy.com/course/unreal-engine-5-gas-top-down-rpg/) The project is organized as a monolithic module with an auxillary editor module and a Codegen module not handled by Unreal utilizing the [gencpp](https://github.com/Ed94/gencpp.git) library. Implementation design perfs: * Keep data structures and codepaths flat with minimal abstraction patterns * Lift to more specific or generalized code-paths only when necessary * Keep everything data-wise in the runtime unless there is a measurable performance cost. * Some exploratory optimizations for educational purposes. * Plugins are installed in the engine repo unless not possible. * Code almost exclusively in C++ for everything but cosmetics (this is an engineering portfolio piece). * Keep static module functions within C++ namesapces and have the in BP function libraries to expose to BPs. * Perfer stage-metaprogramming to C++ compiler provided templating (when possible). The repo is also hosted on : [https://git.cozyair.dev/ed/GASATHON](https://git.cozyair.dev/ed/GASATHON) It should be mirrored here however to latest.