#include "PlayerCharacter.h" #include "Networking/GasaNetLibrary_Inlines.h" #include "AbilitySystemComponent.h" #include "Game/GasaPlayerController.h" #include "UI/GasaHUD.h" #include "UI/WidgetController.h" APlayerCharacter::APlayerCharacter() { PrimaryActorTick.bCanEverTick = true; bAutoAbilitySystem = false; } #pragma region ICombat int32 APlayerCharacter::GetLevel() { return GetPlayerState()->Level; } #pragma endregion ICombat #pragma region Pawn void APlayerCharacter::PossessedBy(AController* NewController) { Super::PossessedBy(NewController); } void APlayerCharacter::OnRep_PlayerState() { Super::OnRep_PlayerState(); } #pragma endregion Pawn