using System; using System.Collections.Generic; using ModuleRules = UnrealBuildTool.ModuleRules; using ReadOnlyTargetRules = UnrealBuildTool.ReadOnlyTargetRules; using TargetRules = UnrealBuildTool.TargetRules; using UnrealTargetConfiguration = UnrealBuildTool.UnrealTargetConfiguration; public class Gasa : ModuleRules { public Gasa(ReadOnlyTargetRules Target) : base(Target) { #region Engine PrivateIncludePathModuleNames.AddRange(new string[] { "Core", "Engine", "EnhancedInput", }); PrivateDependencyModuleNames.AddRange(new string[] { "Core", "AIModule", "CoreUObject", "Engine", "EnhancedInput", "GameplayAbilities", "GameplayTags", "GameplayTasks", "InputCore", "NetCore", "Niagara", }); #endregion Engine #region Plugins if (Target.Configuration != UnrealTargetConfiguration.Shipping && Target.Type != TargetRules.TargetType.Server) { PrivateIncludePathModuleNames.AddRange( new string[] { "CogCommon", }); PrivateDependencyModuleNames.AddRange(new string[] { // "UE_ImGui", "CogCommon", "CogAbility", "CogAI", "CogAll", "CogDebug", "CogEngine", "CogImgui", "CogInput", "CogWindow", }); } #endregion Plugins PublicIncludePathModuleNames.Add("Gasa"); } }