#pragma once #include "GasaCommon.h" #include "WidgetController.generated.h" UCLASS(BlueprintType) class GASA_API UWdgetController : public UObject { GENERATED_BODY() public: UPROPERTY(BlueprintReadOnly, Category="Player") TObjectPtr Controller; UPROPERTY(BlueprintReadOnly, Category="Player") TObjectPtr PlayerState; UPROPERTY(BlueprintReadOnly, Category="Player") TObjectPtr AbilitySystem; UPROPERTY(BlueprintReadOnly, Category="Player") TObjectPtr Attributes; };