# GASATHON Binging this [course](https://www.udemy.com/course/unreal-engine-5-gas-top-down-rpg/) The project is organized as a monolothic module with an auxillary editor module. Implementation design perfs: * Flat data structures with abstraction patterns only when necessary. * Minimize distinct code-paths * Use classes as "filters", keep things "mega-structed" * Never pre-emtively make interfaces or interface-like patterns * Keep everything data-wise in the runtime unless there is a measurable performance cost. * Some exploratory optimizations for educational purposes. * Plugins are installed in the engine repo unless not possible. * Code almost exclusively in C++ for everything but cosmetics (this is a engineering portfolio). * Keep static module functions within C++ namesapces and have the in BP function libraries to expose to BPs. * Perfer stage-metaprogramming to C++ compiler provided templating (when possible).