#include "GasaLibrary.h" #include "GasaDevOptions.h" #include "Game/GasaLevelScriptActor.h" #include "Engine/LevelScriptActor.h" #include "Game/GasaGameInstance.h" #include "Game/GasaGameMode.h" #include "Game/GasaGameState.h" #include "Game/GasaPlayerController.h" #include "Kismet/KismetSystemLibrary.h" #pragma region Game UGasaDevOptions* UGasaLib::GetGasaDevOptions(UObject* Context) { return Gasa::GetMutDevOptions(); } UGasaGameInstance* UGasaLib::GetGasaGameInstance(UObject* Context) { return Gasa::GetGameInstance(Context); } AGasaGameMode* UGasaLib::GetGasaGameMode(UObject* Context) { return Gasa::GetGameMode(Context); } AGasaGameState* UGasaLib::GetGasaGameState(UObject* Context) { return Gasa::GetGameState(Context); } AGasaLevelScriptActor* UGasaLib::GetGasaLevelActor(UObject* Context) { return Gasa::GetLevelActor(Context); } AGasaPlayerController* UGasaLib::GetPrimaryGasaPlayerController(UObject* Context) { return Gasa::GetPrimaryPlayerController(Context); } #pragma endregion Game #pragma region Logging void UGasaLib::Log(UObject* Context, FString Message, EGasaVerbosity Verbosity, bool bPrintToScreen) { Gasa::Log(Message, Verbosity, LogGasa, false, 0, "", TCHAR_TO_ANSI( *Context->GetName() )); if (bPrintToScreen) { if (GAreScreenMessagesEnabled) { if (GConfig && printToScreenDuration < 0) { GConfig->GetFloat(TEXT("Kismet"), TEXT("PrintStringDuration"), printToScreenDuration, GEngineIni); } GEngine->AddOnScreenDebugMessage((uint64)-1, printToScreenDuration, logRegularColor.ToFColor(true), Message); } else { UE_LOG(LogBlueprint, VeryVerbose, TEXT("Screen messages disabled (!GAreScreenMessagesEnabled). Cannot print to screen.")); } } }; // Protected const FLinearColor UGasaLib::logRegularColor = FLinearColor(0.0, 0.66, 1.0); float UGasaLib::printToScreenDuration = 10.0f; #pragma endregion Logging #pragma region Timing // Protected float UGasaLib::timingRate_Std = UGasaLib::_60Hz; #pragma endregion Timing