#pragma once #include "GameFramework/GameState.h" #include "GasaCommon.h" #include "GasaGameState.generated.h" UCLASS(Blueprintable) class GASA_API AGasaGameState : public AGameState { GENERATED_BODY() public: #pragma region Cog // To make sure it doesn't get garbage collected. UPROPERTY() TObjectPtr CogWindowManagerRef = nullptr; #if ENABLE_COG TObjectPtr CogWindowManager = nullptr; #endif // ENABLE_COG #pragma endregion Cog AGasaGameState(); #pragma region GameState void BeginPlay() override; void Tick(float DeltaSeconds) override; #pragma endregion GameState };