#include "CoreMinimal.h" // #define private protected #include "CogCommon.h" #pragma region Engine Forwards class UCameraComponent; class UInputAction; struct FInputActionValue; class UInputMappingContext; class USpringArmComponent; #pragma endregion Engine Forwards #pragma region Engine Plugin Forwards class UCogWindowManager; #pragma endregion Engine Plugin Forwards #pragma region Gasa Forwards class AGasaCharacter; #pragma endregion Gasa Forwards