#pragma once #include "GasaCommon.h" template inline RowType* GetDataTableRowByTag(UDataTable* DT, FGameplayTag& Tag) { RowType* Row = DT->FindRow(Tag.GetTagName(), TEXT("")); return Row; } template inline void RemoveKeys(TMap Map, TArray Keys) { for (KeyType& Key : Keys ) { Map.Remove(Key); } }