#pragma once #include "GasaCharacter.h" #include "PlayerCharacter.generated.h" UCLASS(Blueprintable) class GASA_API APlayerCharacter : public AGasaCharacter { GENERATED_BODY() public: APlayerCharacter(); #pragma region ICombat int32 GetPlayerLevel() override; #pragma endregion ICombat #pragma region Pawn void PossessedBy(AController* NewController) override; void OnRep_PlayerState() override; #pragma endregion Pawn };