#pragma once #include "GameplayModMagnitudeCalculation.h" #include "MMC_MaxHealth.generated.h" UCLASS() class GASA_API UMMC_MaxHealth : public UGameplayModMagnitudeCalculation { GENERATED_BODY() public: UMMC_MaxHealth(); FGameplayEffectAttributeCaptureDefinition VigorDef; float CalculateBaseMagnitude_Implementation( FGameplayEffectSpec const& Spec ) const override; };