DuctTaped_GL/DGL/DGL_Buffers.hpp

140 lines
3.1 KiB
C++

/*
Title : Ducktaped GL: Buffers
Author: Edward R. Gonzalez
Description:
Contains wrappers to buffer related functionality.
*/
#pragma once
// GLEW
#include <glew.h>
// DGL
#include "DGL_Enum.hpp"
#include "DGL_Types.hpp"
// Non-Standard C++
#include "Cpp_Alias.hpp"
namespace DGL
{
void BindBuffer(EBufferTarget _targetType, ID<VertexBuffer> _buffer)
{
glBindBuffer(GLenum(_targetType), _buffer);
return;
}
void BindVertexArray(gUInt _referenceToTrackArray)
{
glBindVertexArray(_referenceToTrackArray);
return;
}
template<typename TypeOfData>
void BufferData(const TypeOfData& _data, EBufferTarget _targetType, EBufferUsage _usageType)
{
glBufferData(GLenum(_targetType), sizeof(TypeOfData), &_data, GLenum(_usageType));
return;
}
template<typename Type>
void BufferData(const Type& _data, gSize _sizeOfData, EBufferTarget _targetType, EBufferUsage _usageType)
{
glBufferData(GLenum(_targetType), _sizeOfData, &_data, GLenum(_usageType));
}
template<typename... Type, typename = EFrameBuffer>
void ClearBuffer(Type... _buffersToClear)
{
glClear( (gBitfield(_buffersToClear) | ...) );
return;
}
void DisableVertexAttributeArray(gInt _vertexAttributeArrayIndex)
{
glDisableVertexAttribArray(_vertexAttributeArrayIndex);
}
void DrawArrays(EPrimitives _primitive, gInt _startingIndex, gInt _numToRender)
{
glDrawArrays(GLenum(_primitive), _startingIndex, _numToRender); // Starting from vertex 0; 3 vertices total -> 1 triangle.
}
void DrawElements(EPrimitives _primitive, gSize _numElements, EDataType _dataType, const DataPtr _offfsetAddressFromFirstIndex)
{
glDrawElements(GLenum(_primitive), _numElements, GLenum(_dataType), _offfsetAddressFromFirstIndex);
}
void EnableVertexAttributeArray(gInt _vertexAttributeArrayIndex)
{
glEnableVertexAttribArray(_vertexAttributeArrayIndex);
}
template<typename VertType>
void FormatVertexAttributes
(
gUInt _attributeIndex ,
EDataType _vertexComponenetType ,
void* const _firstVertexComponentLocation,
gInt _numberOfVertexComponents ,
gBoolean _shouldNormalize
)
{
glVertexAttribPointer
(
_attributeIndex ,
_numberOfVertexComponents ,
GLenum(_vertexComponenetType),
_shouldNormalize ,
sizeof(VertType ),
_firstVertexComponentLocation
);
}
void GenerateBuffers(gUInt& _bufferReferencer, gSize _numberOfBuffersToReserve)
{
glGenBuffers(_numberOfBuffersToReserve, &_bufferReferencer);
return;
}
void GenerateVertexBuffers(gUInt& __referenceRetainerToBuffer, gSize _numOfObjectsToReserveFor)
{
glGenVertexArrays(_numOfObjectsToReserveFor, &__referenceRetainerToBuffer);
return;
}
void GetBufferParameterIV(EBufferTarget _target, EBufferParam _param, gInt& _dataStore)
{
glGetBufferParameteriv(GLenum(_target), GLenum(_param), &_dataStore);
return;
}
// Used to get an offset from a specified location.
DataPtr Offset(uInt64 _offsetAmount)
{
return DataPtr(_offsetAmount);
}
void UnbindVertexArray()
{
BindVertexArray(0);
}
// Provides an zero offset pointer specifier.
constexpr void* ZeroOffset()
{
return 0;
}
}