mirror of
https://github.com/Ed94/DuctTaped_GL.git
synced 2024-12-22 15:04:47 -08:00
314 lines
8.1 KiB
C++
314 lines
8.1 KiB
C++
#pragma once
|
|
|
|
// GLEW
|
|
#include <glew.h>
|
|
|
|
|
|
|
|
namespace DGL
|
|
{
|
|
enum class EAxis
|
|
{
|
|
X, Y, Z
|
|
};
|
|
|
|
enum class EBool
|
|
{
|
|
True = GL_TRUE ,
|
|
False = GL_FALSE
|
|
};
|
|
|
|
enum class EBufferParam
|
|
{
|
|
AccessPolicy = GL_BUFFER_ACCESS,
|
|
IsMapped = GL_BUFFER_MAPPED,
|
|
Size = GL_BUFFER_SIZE ,
|
|
UsagePattern = GL_BUFFER_USAGE
|
|
};
|
|
|
|
enum class EBufferTarget
|
|
{
|
|
VertexAttributes = GL_ARRAY_BUFFER ,
|
|
AtomicCounter = GL_ATOMIC_COUNTER_BUFFER ,
|
|
CopySource = GL_COPY_READ_BUFFER ,
|
|
CopyDestination = GL_COPY_WRITE_BUFFER ,
|
|
IndirectComputeDispatchCommands = GL_DISPATCH_INDIRECT_BUFFER ,
|
|
IndirectCommandArguments = GL_DRAW_INDIRECT_BUFFER ,
|
|
VertexIndices = GL_ELEMENT_ARRAY_BUFFER ,
|
|
PixelReadTarget = GL_PIXEL_PACK_BUFFER ,
|
|
TextureDataSource = GL_PIXEL_UNPACK_BUFFER ,
|
|
QueryResult = GL_QUERY_BUFFER ,
|
|
ReadWriteShaderStorage = GL_SHADER_STORAGE_BUFFER ,
|
|
TextureData = GL_TEXTURE_BUFFER ,
|
|
TransformFeedback = GL_TRANSFORM_FEEDBACK_BUFFER,
|
|
UniformBlockStorage = GL_UNIFORM_BUFFER
|
|
};
|
|
|
|
enum class EBufferUsage
|
|
{
|
|
DynamicCopy = GL_DYNAMIC_COPY,
|
|
DynamicDraw = GL_DYNAMIC_DRAW,
|
|
DynamicRead = GL_DYNAMIC_READ,
|
|
|
|
StreamCopy = GL_STREAM_COPY,
|
|
StreamDraw = GL_STREAM_DRAW,
|
|
StreamRead = GL_STREAM_READ,
|
|
|
|
StaticCopy = GL_STATIC_COPY,
|
|
StaticDraw = GL_STATIC_DRAW,
|
|
StaticRead = GL_STATIC_READ
|
|
};
|
|
|
|
enum class ECompareMode
|
|
{
|
|
RefToTexture = GL_COMPARE_REF_TO_TEXTURE,
|
|
None = GL_NONE
|
|
};
|
|
|
|
enum class ECursorMode
|
|
{
|
|
Normal = GLFW_CURSOR_NORMAL ,
|
|
Hidden = GLFW_CURSOR_HIDDEN ,
|
|
Disable = GLFW_CURSOR_DISABLED
|
|
};
|
|
|
|
enum class EDataType
|
|
{
|
|
Byte = GL_BYTE ,
|
|
UnsignedByte = GL_UNSIGNED_BYTE ,
|
|
Short = GL_SHORT ,
|
|
UnsignedShort = GL_UNSIGNED_SHORT,
|
|
Int = GL_INT ,
|
|
UnsignedInt = GL_UNSIGNED_INT ,
|
|
Fixed = GL_FIXED ,
|
|
Half = GL_HALF_FLOAT ,
|
|
Float = GL_FLOAT ,
|
|
Double = GL_DOUBLE
|
|
};
|
|
|
|
enum class EDirection
|
|
{
|
|
Up ,
|
|
Down ,
|
|
Left ,
|
|
Right ,
|
|
Forward ,
|
|
Backward
|
|
};
|
|
|
|
enum class EFace
|
|
{
|
|
Front = GL_FRONT ,
|
|
Back = GL_BACK ,
|
|
Front_and_Back = GL_FRONT_AND_BACK
|
|
};
|
|
|
|
enum class EFrameBuffer
|
|
{
|
|
Accumulation = GL_ACCUM_BUFFER_BIT ,
|
|
Color = GL_COLOR_BUFFER_BIT ,
|
|
Depth = GL_DEPTH_BUFFER_BIT ,
|
|
Stencil = GL_STENCIL_BUFFER_BIT
|
|
};
|
|
|
|
enum class EKeyCodes
|
|
{
|
|
F1 = GLFW_KEY_F1 ,
|
|
F2 = GLFW_KEY_F2 ,
|
|
F3 = GLFW_KEY_F3 ,
|
|
A = GLFW_KEY_A ,
|
|
D = GLFW_KEY_D ,
|
|
E = GLFW_KEY_E ,
|
|
I = GLFW_KEY_I ,
|
|
J = GLFW_KEY_J ,
|
|
K = GLFW_KEY_K ,
|
|
L = GLFW_KEY_L ,
|
|
Q = GLFW_KEY_Q ,
|
|
S = GLFW_KEY_S ,
|
|
W = GLFW_KEY_W ,
|
|
LeftShift = GLFW_KEY_LEFT_SHIFT,
|
|
Escape = GLFW_KEY_ESCAPE ,
|
|
UpArrow = GLFW_KEY_UP ,
|
|
DnArrow = GLFW_KEY_DOWN
|
|
};
|
|
|
|
enum class EKeyState
|
|
{
|
|
Pressed = GLFW_PRESS ,
|
|
Released = GLFW_RELEASE
|
|
};
|
|
|
|
enum class ELODBias
|
|
{
|
|
Max = GL_MAX_TEXTURE_LOD_BIAS
|
|
};
|
|
|
|
enum class EMaxFilter
|
|
{
|
|
Nearest = GL_NEAREST,
|
|
Linear = GL_LINEAR
|
|
};
|
|
|
|
enum class EMinFilter
|
|
{
|
|
Nearest = GL_NEAREST ,
|
|
Linear = GL_LINEAR ,
|
|
NearestToNearest = GL_NEAREST_MIPMAP_NEAREST,
|
|
LinearToNearest = GL_NEAREST_MIPMAP_LINEAR ,
|
|
NearestToLinear = GL_NEAREST_MIPMAP_LINEAR ,
|
|
LinearToLinear = GL_LINEAR_MIPMAP_LINEAR
|
|
};
|
|
|
|
enum class EMouseMode
|
|
{
|
|
Cursor = GLFW_CURSOR ,
|
|
RawMouse = GLFW_RAW_MOUSE_MOTION ,
|
|
StickyKeys = GLFW_STICKY_KEYS ,
|
|
StickMouse = GLFW_STICKY_MOUSE_BUTTONS,
|
|
LockKey = GLFW_LOCK_KEY_MODS ,
|
|
};
|
|
|
|
enum class ERenderMode
|
|
{
|
|
Point = GL_POINT,
|
|
Line = GL_LINE ,
|
|
Fill = GL_FILL
|
|
};
|
|
|
|
enum class ERotationAxis
|
|
{
|
|
Pitch, Yaw, Roll
|
|
};
|
|
|
|
enum class EPrimitives
|
|
{
|
|
Points = GL_POINTS,
|
|
|
|
Lines = GL_LINES ,
|
|
LineStrip = GL_LINE_STRIP,
|
|
LineLoop = GL_LINE_LOOP ,
|
|
|
|
Triangles = GL_TRIANGLES ,
|
|
TriangleStrip = GL_TRIANGLE_STRIP,
|
|
TriangleFan = GL_TRIANGLE_FAN ,
|
|
|
|
Quads = GL_QUADS ,
|
|
QuadsStrip = GL_QUAD_STRIP,
|
|
|
|
Patches = GL_PATCHES,
|
|
|
|
Polygon = GL_POLYGON
|
|
};
|
|
|
|
enum class EShaderInfo
|
|
{
|
|
Type = GL_SHADER_TYPE ,
|
|
DeleteStatus = GL_DELETE_STATUS ,
|
|
CompileStatus = GL_COMPILE_STATUS ,
|
|
InfoLogLength = GL_INFO_LOG_LENGTH ,
|
|
ShaderSourceLength = GL_SHADER_SOURCE_LENGTH
|
|
};
|
|
|
|
enum class EShaderProgramInfo
|
|
{
|
|
DeleteStatus = GL_DELETE_STATUS ,
|
|
LinkStatus = GL_LINK_STATUS ,
|
|
ValidateStatus = GL_VALIDATE_STATUS ,
|
|
InfoLogLength = GL_INFO_LOG_LENGTH ,
|
|
AttachedShaders = GL_ATTACHED_SHADERS ,
|
|
ActiveAttributes = GL_ACTIVE_ATTRIBUTES ,
|
|
ActiveAttributesMaxLength = GL_ACTIVE_ATTRIBUTE_MAX_LENGTH ,
|
|
ActiveUniforms = GL_ACTIVE_UNIFORMS ,
|
|
TransformFeedbackActive = GL_TRANSFORM_FEEDBACK_BUFFER_MODE ,
|
|
TransformFeedbackVaryings = GL_TRANSFORM_FEEDBACK_VARYING ,
|
|
TransformFeedbackVaryingsMax = GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,
|
|
ShaderVerticiesMax = GL_GEOMETRY_VERTICES_OUT ,
|
|
GeometryInputType = GL_GEOMETRY_INPUT_TYPE ,
|
|
GeometryOutputType = GL_GEOMETRY_OUTPUT_TYPE
|
|
};
|
|
|
|
enum class EShaderType
|
|
{
|
|
Vertex = GL_VERTEX_SHADER ,
|
|
Fragment = GL_FRAGMENT_SHADER
|
|
};
|
|
|
|
enum class EStencilMode
|
|
{
|
|
DepthComponent = GL_DEPTH_COMPONENT,
|
|
StencilIndex = GL_STENCIL_INDEX
|
|
};
|
|
|
|
enum class ESWIZZLE
|
|
{
|
|
Red = GL_RED ,
|
|
Green = GL_GREEN,
|
|
Blue = GL_BLUE ,
|
|
Alpha = GL_ALPHA,
|
|
Zero = GL_ZERO ,
|
|
One = GL_ONE
|
|
};
|
|
|
|
enum class ETexCompareFuncs
|
|
{
|
|
LessOrEqual = GL_LEQUAL ,
|
|
GreaterOrEqual = GL_GEQUAL ,
|
|
Less = GL_LESS ,
|
|
Greater = GL_GREATER ,
|
|
Equal = GL_EQUAL ,
|
|
NotEqual = GL_NOTEQUAL,
|
|
Always = GL_ALWAYS ,
|
|
Never = GL_NEVER
|
|
};
|
|
|
|
enum class ETextureMode
|
|
{
|
|
DepthStencil = GL_DEPTH_STENCIL_TEXTURE_MODE,
|
|
MipmapLowest = GL_TEXTURE_BASE_LEVEL ,
|
|
ComparisonOperator = GL_TEXTURE_COMPARE_FUNC ,
|
|
Comparision = GL_TEXTURE_COMPARE_MODE ,
|
|
LevelOfDetailBias = GL_TEXTURE_LOD_BIAS ,
|
|
MinimizingFilter = GL_TEXTURE_MIN_FILTER ,
|
|
MagnificationFilter = GL_TEXTURE_MAG_FILTER ,
|
|
MinimumLOD = GL_TEXTURE_MIN_LOD ,
|
|
MaximumLOD = GL_TEXTURE_MAX_LOD ,
|
|
MipmapMax = GL_TEXTURE_MAX_LEVEL ,
|
|
Swizzle_R = GL_TEXTURE_SWIZZLE_R ,
|
|
Swizzle_G = GL_TEXTURE_SWIZZLE_G ,
|
|
Swizzle_B = GL_TEXTURE_SWIZZLE_B ,
|
|
Swizzle_A = GL_TEXTURE_SWIZZLE_A ,
|
|
Swizzle_RGBA = GL_TEXTURE_SWIZZLE_RGBA ,
|
|
Wrap_S = GL_TEXTURE_WRAP_S ,
|
|
Wrap_T = GL_TEXTURE_WRAP_T ,
|
|
Wrap_R = GL_TEXTURE_WRAP_R
|
|
};
|
|
|
|
enum class ETextureType
|
|
{
|
|
_1D = GL_TEXTURE_1D,
|
|
_2D = GL_TEXTURE_2D,
|
|
_3D = GL_TEXTURE_3D,
|
|
|
|
Rectangle = GL_TEXTURE_RECTANGLE,
|
|
Buffer = GL_TEXTURE_BUFFER ,
|
|
|
|
CubeMap = GL_TEXTURE_CUBE_MAP ,
|
|
CubeMapArray = GL_TEXTURE_CUBE_MAP_ARRAY,
|
|
|
|
Array1D = GL_TEXTURE_1D_ARRAY,
|
|
Array2D = GL_TEXTURE_2D_ARRAY,
|
|
|
|
Multisample = GL_TEXTURE_2D_MULTISAMPLE ,
|
|
Multisample2D = GL_TEXTURE_2D_MULTISAMPLE_ARRAY
|
|
};
|
|
|
|
enum class EWrap
|
|
{
|
|
ClampToEdge = GL_CLAMP_TO_EDGE ,
|
|
ClampToBorder = GL_CLAMP_TO_BORDER ,
|
|
MirroredRepeat = GL_MIRRORED_REPEAT ,
|
|
Repeat = GL_REPEAT ,
|
|
MirrorClampToEdge = GL_MIRROR_CLAMP_TO_EDGE
|
|
};
|
|
}
|