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16 lines
325 B
GLSL
16 lines
325 B
GLSL
#version 330 core
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out vec4 FragColor;
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// in vec2 TexCoord;
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// texture samplers
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// uniform sampler2D texture1;
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// uniform sampler2D texture2;
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void main()
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{
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// linearly interpolate between both textures (80% container, 20% awesomeface)
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//FragColor = mix(texture(texture1, TexCoord), texture(texture2, TexCoord), 0.2);
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}
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