DuctTaped_GL/DGL_MiscTypes.hpp
2020-02-12 03:29:35 -05:00

30 lines
393 B
C++

#pragma once
// OpenGL
#include <glew.h>
// Duck Tape
#include "DGL_FundamentalTypes.hpp"
// Non-Standard C++
#include "Cpp_Alias.hpp"
namespace GL
{
// Made up types.
template<typename ReferenceType>
using ID = gUInt;
// ID Reference Types
class Buffer ;
class Shader ;
class ShaderProgram;
using DataPtr = ptr<GLvoid>;
using VertexBuffer = gUInt ;
}