DuctTaped_GL/DGL.hpp

288 lines
5.2 KiB
C++

#pragma once
// GL
//#include <gl/GLU.h>
#include <glew.h>
#include <glfw3.h>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include "DGL_FundamentalTypes.hpp"
#include "DGL_MiscTypes.hpp"
#include "DGL_Enum.hpp"
#include "DGL_Shader.hpp"
#include "DGL_Buffers.hpp"
#include "DGL_Space.hpp"
// Non-Standard C++
#include "Cpp_Alias.hpp"
namespace GL
{
// Aliases
// C++ STL
using std::cout;
using std::endl;
// GLFW
using Monitor = GLFWmonitor ;
using TimeValInt = uint64_t ;
using TimeValDec = double ;
using Window = GLFWwindow ;
using WindowRefList = std::vector< ptr<Window> >;
// Object Instances
WindowRefList Windows;
// Constants
sfn constexpr NotShared () -> ptr<Window > { return NULL; }
sfn constexpr WindowedMode() -> ptr<Monitor> { return NULL; }
// Forward Declares
sfn SwapBuffers(const ptr<Window> _window) -> void;
// Functionality
sfn CanClose(const ptr<Window> _theWindow)
{
return glfwWindowShouldClose(_theWindow);
}
sfn CreateWindow
(
int _width ,
int _height ,
RawString<const char> _title ,
ptr <Monitor > _monitorToFullscreen ,
ptr <Window > _windowToShareResourcesWith
)
-> ptr<Window>
{
Windows.push_back(glfwCreateWindow(_width, _height, _title, _monitorToFullscreen, _windowToShareResourcesWith));
try
{
if (Windows.back() == NULL)
{
throw std::runtime_error("Failed to create a window");
}
}
catch (std::runtime_error _error)
{
ErrorRuntime(_error);
Exit(ExitCode::Failed);
}
return Windows.back();
}
sfn DestoryWindow(const ptr<Window> _window)
{
using ElementType = decltype(Windows.begin());
for (ElementType element = Windows.begin(); element != Windows.end(); element++)
{
if (*element == _window)
{
glfwDestroyWindow(_window);
Windows.erase(element);
}
}
return;
}
sfn DrawArrays(EPrimitives _primitive, gInt _startingIndex, gInt _numToRender)
{
glDrawArrays(GLenum(_primitive), _startingIndex, _numToRender); // Starting from vertex 0; 3 vertices total -> 1 triangle.
}
sfn DrawElements(EPrimitives _primitive, gSize _numElements, EDataType _dataType, DataPtr _offfsetAddressFromFirstIndex)
{
glDrawElements(GLenum(_primitive), _numElements, GLenum(_dataType), _offfsetAddressFromFirstIndex);
}
sfn GetTime() -> TimeValDec
{
return glfwGetTime();
}
sfn GetRawTime() -> TimeValInt
{
return glfwGetTimerValue();
}
sfn InitalizeGLFW()
{
try
{
std::cout << "Initializing GLFW Version: " << glfwGetVersionString() << std::endl;
/* Initialize the library */
if (!glfwInit())
{
throw std::runtime_error("Failed to initialize GLFW");
}
}
catch (const std::runtime_error _error)
{
ErrorRuntime(_error);
Exit(ExitCode::Failed);
}
return;
}
sfn InitalizeGLEW()
{
try
{
// If using GLEW version 1.13 or earlier
//glewExperimental = true;
std::cout << "Initializing Glew Version: " << glewGetString(GLEW_VERSION) << std::endl;
GLenum err = glewInit();
if (err != GLEW_OK)
{
// Problem: glewInit failed, something is seriously wrong.
std::cout << "glewInit failed: " << glewGetErrorString(err) << std::endl;
throw std::runtime_error("Failed to initialize GLFW");
}
cout << "OpenGL Version: " << glGetString(GL_VERSION) << endl;
}
catch (const std::runtime_error _error)
{
ErrorRuntime(_error);
Exit(ExitCode::Failed);
}
}
sfn PollEvents()
{
glfwPollEvents();
return;
}
sfn RunBasicWindowLoop(const ptr<Window> _window)
{
/* Loop until the user closes the window */
while (not CanClose(_window))
{
ClearBuffer(EFrameBuffer::Color);
SwapBuffers(_window);
PollEvents();
}
return;
}
sfn RunBasicWindowLoop_Timed(const ptr<Window> _window, TimeValDec _interval, FnPtr<void> _renderProcedure)
{
TimeValDec start, end, deltaSinceClear = 0.0;
while (not CanClose(_window))
{
start = GetTime();
if (deltaSinceClear > _interval)
{
ClearBuffer(EFrameBuffer::Color, EFrameBuffer::Depth);
//glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glClearColor(0.25f, 0.25f, 0.25f, 1.0f);
//glMatrixMode(GL_MODELVIEW);
//glLoadIdentity();
_renderProcedure();
SwapBuffers(_window);
PollEvents();
}
end = GetTime();
deltaSinceClear = deltaSinceClear + end - start;
}
return;
}
sfn RunTimingLoop()
{
return;
}
sfn SetCurrentContext(const ptr<Window> _window)
{
try
{
glfwMakeContextCurrent(_window);
ptr< RawString<const char> > ErrorMsg = NULL;
int code = glfwGetError(ErrorMsg);
if (code == GLFW_NO_WINDOW_CONTEXT)
{
throw std::runtime_error( Dref(ErrorMsg) );
}
}
catch (const std::runtime_error _error)
{
ErrorRuntime(_error);
Exit(ExitCode::Failed);
}
return;
}
sfn SetPolygonMode(EFace _desiredFaces, EMode _desiredMode)
{
glPolygonMode(GLenum(_desiredFaces), GLenum(_desiredMode));
}
sfn SwapBuffers(const ptr<Window> _window) -> void
{
glfwSwapBuffers(_window);
return;
}
sfn TerminateGLFW()
{
glfwTerminate();
return;
}
}