mirror of
https://github.com/Ed94/DuctTaped_GL.git
synced 2024-11-10 12:34:51 -08:00
16 lines
325 B
GLSL
16 lines
325 B
GLSL
#version 330 core
|
|
out vec4 FragColor;
|
|
|
|
// in vec2 TexCoord;
|
|
|
|
// texture samplers
|
|
// uniform sampler2D texture1;
|
|
// uniform sampler2D texture2;
|
|
|
|
void main()
|
|
{
|
|
// linearly interpolate between both textures (80% container, 20% awesomeface)
|
|
//FragColor = mix(texture(texture1, TexCoord), texture(texture2, TexCoord), 0.2);
|
|
}
|
|
|