DuctTaped_GL/3.3.shader.vert

12 lines
199 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aColor;
out vec3 ourColor;
void main()
{
gl_Position = vec4(aPos, 1.0);
ourColor = aColor;
}#pragma once