DuctTaped_GL/DGL_FundamentalTypes.hpp

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#pragma once
// GLEW
#include <glew.h>
namespace DGL
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{
// Fundamental Types
using gChar = GLchar ;
using gBitfield = GLbitfield;
using gFloat = GLfloat ;
using gFloatClamped = GLclampf ;
using gInt = GLint ;
using gUInt = GLuint ;
using gSize = GLsizei ;
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}