DuctTaped_GL/DGL.hpp

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#pragma once
// GLFW, GLEW, GLM
#include <glew.h >
#include <glfw3.h >
#include <glm/glm.hpp >
#include <glm/gtc/matrix_transform.hpp>
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// DGL
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#include "DGL_FundamentalTypes.hpp"
#include "DGL_MiscTypes.hpp"
#include "DGL_Enum.hpp"
#include "DGL_Shader.hpp"
#include "DGL_Buffers.hpp"
#include "DGL_Space.hpp"
#include "DGL_Model.hpp"
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// Non-Standard C++
#include "Cpp_Alias.hpp"
namespace DGL
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{
// Aliases
// C++ STL
using std::cout;
using std::endl;
// GLFW
using Monitor = GLFWmonitor;
using TimeValInt = uint64_t;
using TimeValDec = double;
using Window = GLFWwindow;
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using WindowRefList = std::vector< ptr<Window> >;
// Object Instances
WindowRefList Windows;
// Constants
sfn constexpr NotShared () -> ptr<Window > { return NULL; }
sfn constexpr WindowedMode() -> ptr<Monitor> { return NULL; }
// Forward Declares
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sfn SwapBuffers(const ptr<Window> _window) -> void;
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// Functionality
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sfn CanClose(const ptr<Window> _theWindow)
{
return glfwWindowShouldClose(_theWindow);
}
sfn CanUseRawMouse()
{
return glfwRawMouseMotionSupported();
}
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sfn CreateWindow
(
int _width,
int _height,
RawString<const char> _title,
ptr <Monitor > _monitorToFullscreen,
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ptr <Window > _windowToShareResourcesWith
)
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-> ptr<Window>
{
Windows.push_back(glfwCreateWindow(_width, _height, _title, _monitorToFullscreen, _windowToShareResourcesWith));
try
{
if (Windows.back() == NULL)
{
throw std::runtime_error("Failed to create a window");
}
}
catch (std::runtime_error _error)
{
ErrorRuntime(_error);
Exit(ExitCode::Failed);
}
return Windows.back();
}
sfn CursorPositionUpdateBind(ptr<Window> _window, FnPtr<void, double, double> _functionToCall)
{
glfwSetCursorPosCallback(_window, GLFWcursorposfun(_functionToCall));
}
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sfn DestoryWindow(const ptr<Window> _window)
{
using ElementType = decltype(Windows.begin());
for (ElementType element = Windows.begin(); element != Windows.end(); element++)
{
if (*element == _window)
{
glfwDestroyWindow(_window);
Windows.erase(element);
}
}
return;
}
sfn GetCursorPosition(ptr<Window> _window, ptr<double> _xAxis, ptr<double> _yAxis)
{
glfwGetCursorPos(_window, _xAxis, _yAxis);
}
sfn GetMouseInputMode(ptr<Window> _contextWindowRef, EMouseMode _mode)
{
return glfwGetInputMode(_contextWindowRef, GLenum(_mode));
}
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sfn GetRawTime() -> TimeValInt
{
return glfwGetTimerValue();
}
sfn GetTime() -> TimeValDec
{
return glfwGetTime();
}
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sfn InitalizeGLFW()
{
try
{
std::cout << "Initializing GLFW Version: " << glfwGetVersionString() << std::endl;
/* Initialize the library */
if (!glfwInit())
{
throw std::runtime_error("Failed to initialize GLFW");
}
}
catch (const std::runtime_error _error)
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{
ErrorRuntime(_error);
Exit(ExitCode::Failed);
}
return;
}
sfn InitalizeGLEW()
{
try
{
// If using GLEW version 1.13 or earlier
//glewExperimental = true;
std::cout << "Initializing Glew Version: " << glewGetString(GLEW_VERSION) << std::endl;
GLenum err = glewInit();
if (err != GLEW_OK)
{
// Problem: glewInit failed, something is seriously wrong.
std::cout << "glewInit failed: " << glewGetErrorString(err) << std::endl;
throw std::runtime_error("Failed to initialize GLFW");
}
cout << "OpenGL Version: " << glGetString(GL_VERSION) << endl;
}
catch (const std::runtime_error _error)
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{
ErrorRuntime(_error);
Exit(ExitCode::Failed);
}
}
sfn KeyPressed(ptr<Window> _contextWindowRef, EKeyCodes _keyToCheck) -> bool
{
return glfwGetKey(_contextWindowRef, int(_keyToCheck));
}
template<typename... CodeType, typename = EKeyCodes>
sfn KeysPressed(ptr<Window> _contextWindowRef, CodeType... _otherKeys) -> bool
{
return (KeyPressed(_contextWindowRef, _otherKeys) && ...) == true;
}
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sfn PollEvents()
{
glfwPollEvents();
return;
}
sfn ResetCursor(ptr<Window> _window, gFloat _screenCenterWidth, gFloat _screenCenterHeight)
{
glfwSetCursorPos(_window, _screenCenterWidth, _screenCenterHeight);
glfwSetCursorPos(_window, 0, 0);
}
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sfn RunBasicWindowLoop(const ptr<Window> _window)
{
/* Loop until the user closes the window */
while (not CanClose(_window))
{
ClearBuffer(EFrameBuffer::Color);
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SwapBuffers(_window);
PollEvents();
}
return;
}
sfn RunBasicWindowLoop_Timed(const ptr<Window> _window, TimeValDec _interval, Delegate< Func<void>> _renderProcedure)
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{
TimeValDec start, end, deltaSinceClear = 0.0;
while (not CanClose(_window))
{
start = GetTime();
if (deltaSinceClear > _interval)
{
ClearBuffer(EFrameBuffer::Color, EFrameBuffer::Depth);
//glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glClearColor(0.25f, 0.25f, 0.25f, 1.0f);
//glMatrixMode(GL_MODELVIEW);
//glLoadIdentity();
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_renderProcedure();
SwapBuffers(_window);
PollEvents();
}
end = GetTime();
deltaSinceClear = deltaSinceClear + end - start;
}
return;
}
sfn SetClearColor(LinearColor _colorToSet)
{
glClearColor(_colorToSet.Red, _colorToSet.Green, _colorToSet.Blue, _colorToSet.Alpha);
}
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sfn SetCurrentContext(const ptr<Window> _window)
{
try
{
glfwMakeContextCurrent(_window);
ptr< RawString<const char> > ErrorMsg = NULL;
int code = glfwGetError(ErrorMsg);
if (code == GLFW_NO_WINDOW_CONTEXT)
{
throw std::runtime_error( Dref(ErrorMsg) );
}
}
catch (const std::runtime_error _error)
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{
ErrorRuntime(_error);
Exit(ExitCode::Failed);
}
return;
}
template<typename ModeParam>
sfn SetInputMode(ptr<Window> _window, EMouseMode _mouseMode, ModeParam _modeParam)
{
glfwSetInputMode(_window, GLenum(_mouseMode), GLenum(_modeParam));
}
sfn SetPolygonMode(EFace _desiredFaces, ERenderMode _desiredMode)
{
glPolygonMode(GLenum(_desiredFaces), GLenum(_desiredMode));
}
sfn SwapBuffers(const ptr<Window> _window) -> void
{
glfwSwapBuffers(_window);
return;
}
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sfn TerminateGLFW()
{
glfwTerminate();
return;
}
// RawTape
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}