DuctTaped_GL/SimpleTransform.vert

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305 B
GLSL
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#version 330 core
layout (location = 0) in vec3 aPos;
// uniform mat4 model;
// uniform mat4 view;
// uniform mat4 projection;
uniform mat4 modelViewProjection;
void main()
{
//gl_Position = projection * view * model * vec4(aPos, 1.0);
gl_Position = modelViewProjection * vec4(aPos, 1.0);
}