mirror of
https://github.com/Ed94/DuctTaped_GL.git
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87 lines
2.2 KiB
C++
87 lines
2.2 KiB
C++
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#pragma once
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// GLEW
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#include <glew.h>
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namespace GL
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{
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enum class EBool
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{
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True = GL_TRUE ,
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False = GL_FALSE
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};
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enum class EBufferTarget
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{
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VertexAttributes = GL_ARRAY_BUFFER ,
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AtomicCounter = GL_ATOMIC_COUNTER_BUFFER ,
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CopySource = GL_COPY_READ_BUFFER ,
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CopyDestination = GL_COPY_WRITE_BUFFER ,
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IndirectComputeDispatchCommands = GL_DISPATCH_INDIRECT_BUFFER ,
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IndirectCommandArguments = GL_DRAW_INDIRECT_BUFFER ,
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VertexIndices = GL_ELEMENT_ARRAY_BUFFER ,
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PixelReadTarget = GL_PIXEL_PACK_BUFFER ,
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TextureDataSource = GL_PIXEL_UNPACK_BUFFER ,
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QueryResult = GL_QUERY_BUFFER ,
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ReadWriteShaderStorage = GL_SHADER_STORAGE_BUFFER ,
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TextureData = GL_TEXTURE_BUFFER ,
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TransformFeedback = GL_TRANSFORM_FEEDBACK_BUFFER,
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UniformBlockStorage = GL_UNIFORM_BUFFER
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};
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enum class EBufferUsage
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{
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DynamicCopy = GL_DYNAMIC_COPY,
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DynamicDraw = GL_DYNAMIC_DRAW,
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DynamicRead = GL_DYNAMIC_READ,
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StreamCopy = GL_STREAM_COPY,
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StreamDraw = GL_STREAM_DRAW,
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StreamRead = GL_STREAM_READ,
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StaticCopy = GL_STATIC_COPY,
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StaticDraw = GL_STATIC_DRAW,
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StaticRead = GL_STATIC_READ
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};
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enum class EDataType
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{
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Byte = GL_BYTE ,
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UnsignedByte = GL_UNSIGNED_BYTE ,
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Short = GL_SHORT ,
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UnsignedShort = GL_UNSIGNED_SHORT,
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Int = GL_INT ,
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UnsignedInt = GL_UNSIGNED_INT ,
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Fixed = GL_FIXED ,
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Half = GL_HALF_FLOAT ,
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Float = GL_FLOAT ,
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Double = GL_DOUBLE
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};
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enum class EShaderType
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{
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Vertex = GL_VERTEX_SHADER ,
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Fragment = GL_FRAGMENT_SHADER
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};
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enum class EPrimitives
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{
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Points = GL_POINTS,
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Lines = GL_LINES ,
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LineStrip = GL_LINE_STRIP,
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LineLoop = GL_LINE_LOOP ,
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Triangles = GL_TRIANGLES ,
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TriangleStrip = GL_TRIANGLE_STRIP,
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TriangleFan = GL_TRIANGLE_FAN ,
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Quads = GL_QUADS ,
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QuadsStrip = GL_QUAD_STRIP,
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Patches = GL_PATCHES
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};
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}
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