DuctTaped_GL/DGL_Enum.hpp

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2020-02-12 00:29:35 -08:00
#pragma once
// GLEW
#include <glew.h>
namespace GL
{
enum class EBool
{
True = GL_TRUE ,
False = GL_FALSE
};
enum class EBufferTarget
{
VertexAttributes = GL_ARRAY_BUFFER ,
AtomicCounter = GL_ATOMIC_COUNTER_BUFFER ,
CopySource = GL_COPY_READ_BUFFER ,
CopyDestination = GL_COPY_WRITE_BUFFER ,
IndirectComputeDispatchCommands = GL_DISPATCH_INDIRECT_BUFFER ,
IndirectCommandArguments = GL_DRAW_INDIRECT_BUFFER ,
VertexIndices = GL_ELEMENT_ARRAY_BUFFER ,
PixelReadTarget = GL_PIXEL_PACK_BUFFER ,
TextureDataSource = GL_PIXEL_UNPACK_BUFFER ,
QueryResult = GL_QUERY_BUFFER ,
ReadWriteShaderStorage = GL_SHADER_STORAGE_BUFFER ,
TextureData = GL_TEXTURE_BUFFER ,
TransformFeedback = GL_TRANSFORM_FEEDBACK_BUFFER,
UniformBlockStorage = GL_UNIFORM_BUFFER
};
enum class EBufferUsage
{
DynamicCopy = GL_DYNAMIC_COPY,
DynamicDraw = GL_DYNAMIC_DRAW,
DynamicRead = GL_DYNAMIC_READ,
StreamCopy = GL_STREAM_COPY,
StreamDraw = GL_STREAM_DRAW,
StreamRead = GL_STREAM_READ,
StaticCopy = GL_STATIC_COPY,
StaticDraw = GL_STATIC_DRAW,
StaticRead = GL_STATIC_READ
};
enum class EDataType
{
Byte = GL_BYTE ,
UnsignedByte = GL_UNSIGNED_BYTE ,
Short = GL_SHORT ,
UnsignedShort = GL_UNSIGNED_SHORT,
Int = GL_INT ,
UnsignedInt = GL_UNSIGNED_INT ,
Fixed = GL_FIXED ,
Half = GL_HALF_FLOAT ,
Float = GL_FLOAT ,
Double = GL_DOUBLE
};
enum class EShaderType
{
Vertex = GL_VERTEX_SHADER ,
Fragment = GL_FRAGMENT_SHADER
};
enum class EPrimitives
{
Points = GL_POINTS,
Lines = GL_LINES ,
LineStrip = GL_LINE_STRIP,
LineLoop = GL_LINE_LOOP ,
Triangles = GL_TRIANGLES ,
TriangleStrip = GL_TRIANGLE_STRIP,
TriangleFan = GL_TRIANGLE_FAN ,
Quads = GL_QUADS ,
QuadsStrip = GL_QUAD_STRIP,
Patches = GL_PATCHES
};
}