#version 330 core
out vec4 FragColor;

//  in vec2 TexCoord;

// texture samplers
// uniform sampler2D texture1;
// uniform sampler2D texture2;

void main()
{
	// linearly interpolate between both textures (80% container, 20% awesomeface)
	//FragColor = mix(texture(texture1, TexCoord), texture(texture2, TexCoord), 0.2);
}

