#pragma once

// GLEW
#include <glew.h>



namespace DGL
{
	// Fundamental Types

	using gChar         = GLchar    ;
	using gBitfield     = GLbitfield;
	using gFloat        = GLfloat   ;
	using gFloatClamped = GLclampf  ;
	using gInt          = GLint     ;
	using gUInt         = GLuint    ;
	using gSize         = GLsizei   ;
}
