mirror of
https://github.com/Ed94/Cog.git
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35 lines
1.9 KiB
Plaintext
35 lines
1.9 KiB
Plaintext
- CogImGui: Add a way to create and override CogImguiwidget
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- CogImGui: Try to find a global solution to prevent crash when breaking in a blueprint from an imgui action (reset the stack)
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- CogImgui: Support multi viewports
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- CogWindow: Add reset window position menu item or reset layout (window can get far away)
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- CogWindow: Try to remove CogWindow dependency to cogimgui. Should only depends on imgui (currently use setdpiscale of cogimgui)
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- CogWindow: Overlay window should have achnoring options (top bottom left right center mid)
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- CogWindow: Hide menu is not saved anymore
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- CogWindow: DPI change on mousewheel should be a command with a key bind as the rest.
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- CogWindow: Add more window help and tooltip on input window and more
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- CogWindow: Support loading/saving custom style
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- CogEngine: More stats in the stats window
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- CogEngine: Overlay mode of stats.
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- CogEngine: Add more info in stats tooltip (details, curves, ...)
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- CogEngine: Add screen settings (fullscreen, borderless, window and resolution)
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- CogEngine: make a better widget for CheckBoxState for input shortcuts
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- CogEngine: save active log categories
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- CogEngine: add menu on the PlotWindow wih the controls
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- CogEngine: Improve collision window: Add Query Type, Single or Multi, By Channel or Object Type, Object Type.
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- CogEngine: Add multi selection to the selection window actor filter (Character+GameState for example).
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- CogSample: Add more info in the team window
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- CogSample: Create more abilities
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- CogSample: Push Model
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- CogSample: Add timescale game tweak
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- CogSample: Add cooldown reduction
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- CogSample: Add more debug for area (change color on tick, duration ...)
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- CogDebug: Check KismetExecutionMessage for warnings. As an exemple it is used by GEngine::GetWorldFromContextObject.
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- CogDebug: Rework Thickness and Duration params.
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- CogInput: Add help about usnig CTRL+Drag on the stick to lock them
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