Files
Cog/Source/CogSample/CogSampleTagLibrary.h
T
2023-10-05 01:54:26 -04:00

36 lines
1.2 KiB
C

#pragma once
#include "CoreMinimal.h"
#include "NativeGameplayTags.h"
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Alignment_Negative);
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Alignment_Positive);
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Data_Amount);
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Data_Damage);
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Data_Heal);
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Type_Damage_Kill);
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Type_Heal_Full);
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Type_Heal_Revive);
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_GameplayEvent_Killed);
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_GameplayEvent_Revived);
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_MontageEvent_Cast_Begin);
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_MontageEvent_Cast_End);
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Status_Dead);
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Status_Ghost);
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Status_Immobilized);
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Status_Immune_Damage);
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Status_Revived);
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Status_Silenced);
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Status_Stunned);
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Unit_Hero);
UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Unit_Creature);