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36 lines
1.2 KiB
C
36 lines
1.2 KiB
C
#pragma once
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#include "CoreMinimal.h"
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#include "NativeGameplayTags.h"
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UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Alignment_Negative);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Alignment_Positive);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Data_Amount);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Data_Damage);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Data_Heal);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Type_Damage_Kill);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Type_Heal_Full);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Effect_Type_Heal_Revive);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_GameplayEvent_Killed);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_GameplayEvent_Revived);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_MontageEvent_Cast_Begin);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_MontageEvent_Cast_End);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Status_Dead);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Status_Ghost);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Status_Immobilized);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Status_Immune_Damage);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Status_Revived);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Status_Silenced);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Status_Stunned);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Unit_Hero);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN(Tag_Unit_Creature);
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