mirror of
https://github.com/Ed94/Cog.git
synced 2026-07-28 10:20:03 +00:00
Cog Sample: Make Area a component instead of an actor Cog Sample: Add Basic actor for Projectiles, Areas, etc... Cog Sample: Start to add Projectile Cog Sample: Start to add SpawnPrediction
22 lines
1.1 KiB
Plaintext
22 lines
1.1 KiB
Plaintext
- CogImGui: Add a way to create and override CogImguiwidget
|
|
- CogImGui: Try to find a global solution to prevent crash when breaking in a blueprint from an imgui action (reset the stack)
|
|
|
|
- CogWindow: Add reset window position menu item or reset layout (window can get far away)
|
|
- CogWindow: Try to remove CogWindow dependency to cogimgui. Should only depends on imgui (currently use setdpiscale of cogimgui)
|
|
|
|
- CogEngine: More stats in the stats window
|
|
- CogEngine: Overlay mode of stats.
|
|
- CogEngine: Add more info in stats tooltip (details, curves, ...)
|
|
- CogEngine: Add screen settings (fullscreen, borderless, window and resolution)
|
|
- CogEngine: make a better widget for CheckBoxState for input shortcuts
|
|
|
|
- CogSample: Add a custom window in sample (changing the character faction)
|
|
- CogSample: Create more abilities
|
|
- CogSample: Push Model
|
|
- CogSample: Add timescale game tweak
|
|
- CogSample: Add cooldown reduction
|
|
- CogSample: Add more debug for area (change color on tick, duration ...)
|
|
|
|
- CogDebug: Check KismetExecutionMessage for warnings. As an exemple it is used by GEngine::GetWorldFromContextObject.
|
|
|
|
- CogInput: Add gamepad stick drag to set their values |