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Cog/TODO.txt
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Arnaud Jamin 42ca1afc6a Cog Sample: Adding more gameplay
Cog Sample: Make Area a component instead of an actor
Cog Sample: Add Basic actor for Projectiles, Areas, etc...
Cog Sample: Start to add Projectile
Cog Sample: Start to add SpawnPrediction
2023-10-26 12:33:50 -04:00

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- CogImGui: Add a way to create and override CogImguiwidget
- CogImGui: Try to find a global solution to prevent crash when breaking in a blueprint from an imgui action (reset the stack)
- CogWindow: Add reset window position menu item or reset layout (window can get far away)
- CogWindow: Try to remove CogWindow dependency to cogimgui. Should only depends on imgui (currently use setdpiscale of cogimgui)
- CogEngine: More stats in the stats window
- CogEngine: Overlay mode of stats.
- CogEngine: Add more info in stats tooltip (details, curves, ...)
- CogEngine: Add screen settings (fullscreen, borderless, window and resolution)
- CogEngine: make a better widget for CheckBoxState for input shortcuts
- CogSample: Add a custom window in sample (changing the character faction)
- CogSample: Create more abilities
- CogSample: Push Model
- CogSample: Add timescale game tweak
- CogSample: Add cooldown reduction
- CogSample: Add more debug for area (change color on tick, duration ...)
- CogDebug: Check KismetExecutionMessage for warnings. As an exemple it is used by GEngine::GetWorldFromContextObject.
- CogInput: Add gamepad stick drag to set their values