mirror of
https://github.com/Ed94/Cog.git
synced 2026-06-13 00:01:37 -07:00
c8c68ee2b4
add hover feedback on gamepad buttons
493 lines
15 KiB
C++
493 lines
15 KiB
C++
#include "CogWindowManager.h"
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#include "CogDebugDrawImGui.h"
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#include "CogImguiModule.h"
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#include "CogImguiWidget.h"
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#include "CogWindow_Spacing.h"
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#include "CogWindow_Settings.h"
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#include "CogWindowWidgets.h"
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#include "Engine/Engine.h"
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#include "imgui_internal.h"
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//--------------------------------------------------------------------------------------------------------------------------
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UCogWindowManager::UCogWindowManager()
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{
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogWindowManager::InitializeInternal()
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{
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ImGuiWidget = FCogImguiModule::Get().CreateImGuiViewport(GEngine->GameViewport, [this](float DeltaTime) { Render(DeltaTime); });
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ImGuiSettingsHandler IniHandler;
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IniHandler.TypeName = "Cog";
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IniHandler.TypeHash = ImHashStr("Cog");
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IniHandler.ClearAllFn = UCogWindowManager::SettingsHandler_ClearAll;
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IniHandler.ReadOpenFn = UCogWindowManager::SettingsHandler_ReadOpen;
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IniHandler.ReadLineFn = UCogWindowManager::SettingsHandler_ReadLine;
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IniHandler.ApplyAllFn = UCogWindowManager::SettingsHandler_ApplyAll;
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IniHandler.WriteAllFn = UCogWindowManager::SettingsHandler_WriteAll;
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IniHandler.UserData = this;
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ImGui::AddSettingsHandler(&IniHandler);
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SpaceWindows.Add(CreateWindow<UCogWindow_Spacing>("Spacing 1", false));
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SpaceWindows.Add(CreateWindow<UCogWindow_Spacing>("Spacing 2", false));
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SpaceWindows.Add(CreateWindow<UCogWindow_Spacing>("Spacing 3", false));
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SpaceWindows.Add(CreateWindow<UCogWindow_Spacing>("Spacing 4", false));
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SettingsWindow = CreateWindow<UCogWindow_Settings>("Window.Settings", false);
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogWindowManager::Shutdown()
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{
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for (UCogWindow* Window : Windows)
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{
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Window->PreSaveConfig();
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Window->SaveConfig();
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}
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SaveConfig();
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogWindowManager::Tick(float DeltaTime)
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{
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if (GEngine->GameViewport == nullptr)
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{
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return;
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}
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if (ImGuiWidget.IsValid() == false)
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{
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InitializeInternal();
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}
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if (LayoutToLoad != -1)
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{
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FString Filename = FCogImguiHelper::GetIniFilePath(FString::Printf(TEXT("ImGui_Layout_%d"), LayoutToLoad));
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ImGui::LoadIniSettingsFromDisk(TCHAR_TO_ANSI(*Filename));
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LayoutToLoad = -1;
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}
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if (bRefreshDPIScale)
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{
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RefreshDPIScale();
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bRefreshDPIScale = false;
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}
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for (UCogWindow* Window : Windows)
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{
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Window->GameTick(DeltaTime);
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}
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogWindowManager::Render(float DeltaTime)
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{
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ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0, 0, 0, 0));
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ImGui::DockSpaceOverViewport(0, ImGuiDockNodeFlags_PassthruCentralNode | ImGuiDockNodeFlags_NoDockingInCentralNode | ImGuiDockNodeFlags_AutoHideTabBar);
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ImGui::PopStyleColor(1);
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bool bCompactSaved = bCompactMode;
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if (bCompactSaved)
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{
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FCogWindowWidgets::PushStyleCompact();
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}
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if (bHideAllWindows == false)
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{
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if (FCogImguiModule::Get().GetEnableInput())
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{
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RenderMainMenu();
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}
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}
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for (UCogWindow* Window : Windows)
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{
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Window->RenderTick(DeltaTime);
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if (Window->GetIsVisible() && bHideAllWindows == false)
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{
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if (bTransparentMode)
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{
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ImGui::SetNextWindowBgAlpha(0.35f);
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}
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ImGui::DockSpaceOverViewport(0, ImGuiDockNodeFlags_PassthruCentralNode | ImGuiDockNodeFlags_NoDockingInCentralNode | ImGuiDockNodeFlags_AutoHideTabBar);
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Window->Render(DeltaTime);
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}
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}
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if (bCompactSaved)
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{
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FCogWindowWidgets::PopStyleCompact();
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}
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TickDPI();
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FCogDebugDrawImGui::Draw();
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogWindowManager::AddWindow(UCogWindow* Window, bool AddToMainMenu /*= true*/)
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{
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Window->SetOwner(this);
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Windows.Add(Window);
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if (AddToMainMenu)
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{
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if (FMenu* Menu = AddMenu(Window->GetFullName()))
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{
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Menu->Window = Window;
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}
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}
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogWindowManager::AddMainMenuWidget(UCogWindow* Window)
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{
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Window->SetOwner(this);
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MainMenuWidgets.Add(Window);
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}
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//--------------------------------------------------------------------------------------------------------------------------
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UCogWindow* UCogWindowManager::FindWindowByID(ImGuiID ID)
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{
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for (UCogWindow* Window : Windows)
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{
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if (Window->GetID() == ID)
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{
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return Window;
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}
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}
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return nullptr;
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogWindowManager::SetHideAllWindows(bool Value)
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{
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HideAllWindowsCounter = FMath::Max(HideAllWindowsCounter + (Value ? +1 : -1), 0);
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bHideAllWindows = HideAllWindowsCounter > 0;
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogWindowManager::ResetLayout()
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{
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for (UCogWindow* Window : Windows)
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{
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ImGui::SetWindowPos(TCHAR_TO_ANSI(*Window->GetName()), ImVec2(10, 10), ImGuiCond_Always);
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}
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogWindowManager::CloseAllWindows()
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{
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for (UCogWindow* Window : Windows)
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{
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Window->SetIsVisible(false);
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}
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogWindowManager::LoadLayout(int LayoutIndex)
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{
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for (UCogWindow* Window : Windows)
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{
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Window->SetIsVisible(false);
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}
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LayoutToLoad = LayoutIndex;
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogWindowManager::SaveLayout(int LayoutIndex)
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{
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FString Filename = *FCogImguiHelper::GetIniFilePath(FString::Printf(TEXT("imgui_layout_%d"), LayoutIndex));
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ImGui::SaveIniSettingsToDisk(TCHAR_TO_ANSI(*Filename));
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogWindowManager::SortMainMenu()
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{
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MainMenu.SubMenus.Empty();
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Windows.Sort();
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TArray<UCogWindow*> SortedWindows = Windows;
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SortedWindows.Sort([](UCogWindow& Lhs, UCogWindow& Rhs) { return Lhs.GetFullName() < Rhs.GetFullName(); });
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for (UCogWindow* Window : SortedWindows)
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{
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if (FMenu* Menu = AddMenu(Window->GetFullName()))
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{
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Menu->Window = Window;
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}
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}
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}
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//--------------------------------------------------------------------------------------------------------------------------
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UCogWindowManager::FMenu* UCogWindowManager::AddMenu(const FString& Name)
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{
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TArray<FString> Path;
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Name.ParseIntoArray(Path, TEXT("."));
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UCogWindowManager::FMenu* CurrentMenu = &MainMenu;
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for (int i = 0; i < Path.Num(); ++i)
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{
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FString MenuName = Path[i];
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int SubMenuIndex = CurrentMenu->SubMenus.IndexOfByPredicate([&](const UCogWindowManager::FMenu& Menu) { return Menu.Name == MenuName; });
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if (SubMenuIndex != -1)
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{
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CurrentMenu = &CurrentMenu->SubMenus[SubMenuIndex];
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}
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else
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{
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CurrentMenu = &CurrentMenu->SubMenus.AddDefaulted_GetRef();
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CurrentMenu->Name = MenuName;
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}
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}
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return CurrentMenu;
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogWindowManager::RenderMainMenu()
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{
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if (ImGui::BeginMainMenuBar())
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{
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for (UCogWindowManager::FMenu& Menu : MainMenu.SubMenus)
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{
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RenderOptionMenu(Menu);
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}
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if (ImGui::BeginMenu("Window"))
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{
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if (ImGui::MenuItem("Close All Windows"))
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{
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CloseAllWindows();
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}
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if (ImGui::MenuItem("Reset Window Layout"))
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{
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ResetLayout();
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}
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if (ImGui::BeginMenu("Load Window Layout"))
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{
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for (int32 i = 1; i <= 4; ++i)
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{
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if (ImGui::MenuItem(TCHAR_TO_ANSI(*FString::Printf(TEXT("Load Layout %d"), i))))
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{
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LoadLayout(i);
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}
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}
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("Save Window Layout"))
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{
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for (int32 i = 1; i <= 4; ++i)
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{
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if (ImGui::MenuItem(TCHAR_TO_ANSI(*FString::Printf(TEXT("Save Layout %d"), i))))
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{
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SaveLayout(i);
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}
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}
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ImGui::EndMenu();
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}
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ImGui::Separator();
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if (ImGui::BeginMenu("Spacing"))
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{
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for (UCogWindow* SpaceWindow : SpaceWindows)
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{
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bool bSpaceVisible = SpaceWindow->GetIsVisible();
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if (ImGui::MenuItem(TCHAR_TO_ANSI(*SpaceWindow->GetName()), nullptr, &bSpaceVisible))
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{
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SpaceWindow->SetIsVisible(bSpaceVisible);
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}
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}
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ImGui::EndMenu();
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}
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ImGui::Separator();
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RenderMenuItem(*SettingsWindow, "Settings");
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ImGui::EndMenu();
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}
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const float MinCursorX = ImGui::GetCursorPosX();
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float CursorX = ImGui::GetWindowWidth();
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for (UCogWindow* Window : MainMenuWidgets)
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{
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float Width = 0.0f;
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Window->RenderMainMenuWidget(false, Width);
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//-------------------------------------------
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// Stop drawing if there is not enough room
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//-------------------------------------------
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if (CursorX - Width < MinCursorX)
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{
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break;
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}
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CursorX -= Width;
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ImGui::SetCursorPosX(CursorX);
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Window->RenderMainMenuWidget(true, Width);
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CursorX -= ImGui::GetStyle().ItemSpacing.x;
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}
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ImGui::EndMainMenuBar();
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}
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogWindowManager::RenderOptionMenu(UCogWindowManager::FMenu& Menu)
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{
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if (Menu.Window != nullptr)
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{
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RenderMenuItem(*Menu.Window, TCHAR_TO_ANSI(*Menu.Name));
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}
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else
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{
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if (ImGui::BeginMenu(TCHAR_TO_ANSI(*Menu.Name)))
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{
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for (UCogWindowManager::FMenu& SubMenu : Menu.SubMenus)
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{
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RenderOptionMenu(SubMenu);
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}
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ImGui::EndMenu();
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}
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}
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogWindowManager::RenderMenuItem(UCogWindow& Window, const char* MenuItemName)
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{
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if (bShowWindowsInMainMenu)
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{
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ImGui::SetNextWindowSizeConstraints(
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ImVec2(FCogWindowWidgets::GetFontWidth() * 40, ImGui::GetTextLineHeightWithSpacing() * 5),
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ImVec2(FCogWindowWidgets::GetFontWidth() * 50, ImGui::GetTextLineHeightWithSpacing() * 60));
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if (ImGui::BeginMenu(MenuItemName))
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{
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Window.RenderContent();
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ImGui::EndMenu();
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}
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if (ImGui::IsItemClicked(ImGuiMouseButton_Left))
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{
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Window.SetIsVisible(!Window.GetIsVisible());
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}
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}
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else
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{
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bool bIsVisible = Window.GetIsVisible();
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if (ImGui::MenuItem(MenuItemName, nullptr, &bIsVisible))
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{
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Window.SetIsVisible(bIsVisible);
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}
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}
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogWindowManager::TickDPI()
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{
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const float MouseWheel = ImGui::GetIO().MouseWheel;
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const bool IsControlDown = ImGui::GetIO().KeyCtrl;
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if (IsControlDown && MouseWheel != 0)
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{
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SetDPIScale(FMath::Clamp(DPIScale + (MouseWheel > 0 ? 0.1f : -0.1f), 0.5f, 2.0f));
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}
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const bool IsMiddleMouseClicked = ImGui::GetIO().MouseClicked[2];
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if (IsControlDown && IsMiddleMouseClicked)
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{
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SetDPIScale(1.0f);
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}
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogWindowManager::RefreshDPIScale()
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{
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if (SCogImguiWidget* Widget = ImGuiWidget.Get())
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{
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Widget->SetDPIScale(DPIScale);
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}
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogWindowManager::SettingsHandler_ClearAll(ImGuiContext* Context, ImGuiSettingsHandler* Handler)
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{
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogWindowManager::SettingsHandler_ApplyAll(ImGuiContext* Context, ImGuiSettingsHandler* Handler)
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{
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void* UCogWindowManager::SettingsHandler_ReadOpen(ImGuiContext* Context, ImGuiSettingsHandler* Handler, const char* Name)
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{
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return (void*)1;
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogWindowManager::SettingsHandler_ReadLine(ImGuiContext* Context, ImGuiSettingsHandler* Handler, void* Entry, const char* Line)
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{
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ImGuiID Id;
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if (sscanf_s(Line, "0x%08X", &Id) == 1)
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{
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UCogWindowManager* Manager = (UCogWindowManager*)Handler->UserData;
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if (UCogWindow* Window = Manager->FindWindowByID(Id))
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{
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Window->SetIsVisible(true);
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}
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}
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogWindowManager::SettingsHandler_WriteAll(ImGuiContext* Context, ImGuiSettingsHandler* Handler, ImGuiTextBuffer* Buffer)
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{
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const UCogWindowManager* Manager = (UCogWindowManager*)Handler->UserData;
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Buffer->appendf("[%s][Windows]\n", Handler->TypeName);
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for (UCogWindow* Window : Manager->Windows)
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{
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if (Window->GetIsVisible())
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{
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Buffer->appendf("0x%08X\n", Window->GetID());
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}
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}
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogWindowManager::SetDPIScale(float Value)
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{
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if (DPIScale == Value)
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{
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return;
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}
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DPIScale = Value;
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bRefreshDPIScale = true;
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogWindowManager::ResetAllWindowsConfig()
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{
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for (UCogWindow* Window : Windows)
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{
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Window->ResetConfig();
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}
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} |