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47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "CogCommon.h"
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#include "GameFramework/GameStateBase.h"
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#include "CogSampleGameState.generated.h"
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class UCogWindowManager;
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class UCogSampleAbilitySystemComponent;
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UCLASS()
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class ACogSampleGameState : public AGameStateBase
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{
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GENERATED_BODY()
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ACogSampleGameState(const FObjectInitializer& ObjectInitializer);
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virtual void BeginPlay() override;
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virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
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virtual void Tick(float DeltaSeconds) override;
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private:
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//---------------------------------------------------------------------------------
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// The game state has an AbilitySystemComponent to serve as the default instigator
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// for effects that are not applied by characters.
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//---------------------------------------------------------------------------------
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UPROPERTY()
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UCogSampleAbilitySystemComponent* AbilitySystemComponent = nullptr;
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//---------------------------------------------------------------------------------
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// To make sure it doesn't get garbage collected.
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//---------------------------------------------------------------------------------
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UPROPERTY()
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TObjectPtr<UObject> CogWindowManagerRef = nullptr;
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#if ENABLE_COG
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void InitializeCog();
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TObjectPtr<UCogWindowManager> CogWindowManager = nullptr;
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#endif //ENABLE_COG
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};
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