Files
Cog/Source/CogSample/CogSampleExecCalculation_Damage.h
T
2023-10-18 17:22:50 -04:00

39 lines
1.1 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "GameplayEffectExecutionCalculation.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "CogSampleExecCalculation_Damage.generated.h"
class UCogSampleAbilitySystemComponent;
struct FHitResult;
struct FGameplayEffectContextHandle;
UCLASS()
class UCogSampleExecCalculation_Damage : public UGameplayEffectExecutionCalculation
{
GENERATED_BODY()
public:
UCogSampleExecCalculation_Damage();
virtual void Execute_Implementation(const FGameplayEffectCustomExecutionParameters& ExecutionParams, OUT FGameplayEffectCustomExecutionOutput& OutExecutionOutput) const override;
};
UCLASS(meta = (ScriptName = "CogSampleFunctionLibrary_Damage"))
class COGSAMPLE_API UCogSampleFunctionLibrary_Damage : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable)
static void ExecuteDamageGameplayCue(
UCogSampleAbilitySystemComponent* TargetAbilitySystem,
const FHitResult& HitResult,
float HealthDamage,
const FGameplayEffectContextHandle& EffectContext,
bool IsPredicted);
};