Files
Cog/Plugins/Cog/Source/CogDebug/Private/CogDebugSettings.cpp
T

286 lines
9.0 KiB
C++

#include "CogDebugSettings.h"
#include "CogCommonDebugFilteredActorInterface.h"
#include "CogDebugReplicator.h"
//--------------------------------------------------------------------------------------------------------------------------
TWeakObjectPtr<AActor> FCogDebugSettings::Selection;
bool FCogDebugSettings::bIsFilteringBySelection = true;
bool FCogDebugSettings::Persistent = false;
bool FCogDebugSettings::TextShadow = true;
bool FCogDebugSettings::Fade2D = true;
float FCogDebugSettings::Duration = 3.0f;
int FCogDebugSettings::DepthPriority = 0;
int FCogDebugSettings::Segments = 12;
float FCogDebugSettings::Thickness = 0.0f;
float FCogDebugSettings::ServerThickness = 2.0f;
float FCogDebugSettings::ServerColorMultiplier = 0.8f;
float FCogDebugSettings::ArrowSize = 10.0f;
float FCogDebugSettings::AxesScale = 1.0f;
float FCogDebugSettings::GradientColorIntensity = 0.0f;
float FCogDebugSettings::GradientColorSpeed = 2.0f;
float FCogDebugSettings::TextSize = 1.0f;
TArray<FString> FCogDebugSettings::SecondaryBoneWildcards =
{
"interaction",
"center_of_mass",
"ik_*",
"index_*",
"middle_*",
"pinky_*",
"ring_*",
"thumb_*",
"wrist_*",
"*_bck_*",
"*_fwd_*",
"*_in_*",
"*_out_*",
"*_pec_*",
"*_scap_*",
"*_bicep_*",
"*_tricep_*",
"*ankle*",
"*knee*",
"*corrective*",
"*twist*",
"*latissimus*",
};
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugSettings::Reset()
{
bIsFilteringBySelection = true;
Persistent = false;
TextShadow = true;
Fade2D = true;
Duration = 3.0f;
DepthPriority = 0;
Segments = 12;
Thickness = 0.0f;
ServerThickness = 2.0f;
ServerColorMultiplier = 0.8f;
ArrowSize = 10.0f;
AxesScale = 1.0f;
GradientColorIntensity = 0.0f;
GradientColorSpeed = 2.0f;
TextSize = 1.0f;
}
//--------------------------------------------------------------------------------------------------------------------------
bool FCogDebugSettings::IsDebugActiveForObject(const UObject* WorldContextObject)
{
UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (World == nullptr)
{
return true;
}
if (World->GetNetMode() == NM_DedicatedServer)
{
return true;
}
bool Result = IsDebugActiveForObject_Internal(WorldContextObject, Selection.Get(), bIsFilteringBySelection);
return Result;
}
//--------------------------------------------------------------------------------------------------------------------------
bool FCogDebugSettings::IsReplicatedDebugActiveForObject(const UObject* WorldContextObject, const AActor* ServerSelection, bool IsServerFilteringBySelection)
{
return IsDebugActiveForObject_Internal(WorldContextObject, ServerSelection, IsServerFilteringBySelection);
}
//--------------------------------------------------------------------------------------------------------------------------
bool FCogDebugSettings::IsDebugActiveForObject_Internal(const UObject* WorldContextObject, const AActor* InSelection, bool InIsFilteringBySelection)
{
if (InIsFilteringBySelection == false)
{
return true;
}
if (WorldContextObject == nullptr)
{
return true;
}
const AActor* SelectionPtr = InSelection;
if (SelectionPtr == nullptr)
{
return true;
}
const UObject* Outer = WorldContextObject;
for (;;)
{
if (SelectionPtr == Outer)
{
return true;
}
if (Cast<ICogCommonDebugFilteredActorInterface>(Outer))
{
return false;
}
const UObject* NewOuter = Outer->GetOuter();
if (NewOuter == Outer || NewOuter == nullptr)
{
return true;
}
Outer = NewOuter;
}
return true;
}
//--------------------------------------------------------------------------------------------------------------------------
AActor* FCogDebugSettings::GetSelection()
{
return Selection.Get();
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugSettings::SetSelection(UWorld* World, AActor* Value)
{
Selection = Value;
if (World != nullptr && World->GetNetMode() == NM_Client)
{
if (ACogDebugReplicator* Replicator = ACogDebugReplicator::GetLocalReplicator(*World))
{
Replicator->Server_SetSelection(Value);
}
}
}
//--------------------------------------------------------------------------------------------------------------------------
bool FCogDebugSettings::GetIsFilteringBySelection()
{
return bIsFilteringBySelection;
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugSettings::SetIsFilteringBySelection(UWorld* World, bool Value)
{
bIsFilteringBySelection = Value;
if (World != nullptr && World->GetNetMode() == NM_Client)
{
if (ACogDebugReplicator* Replicator = ACogDebugReplicator::GetLocalReplicator(*World))
{
Replicator->Server_SetIsFilteringBySelection(Value);
}
}
}
//--------------------------------------------------------------------------------------------------------------------------
bool FCogDebugSettings::GetDebugPersistent(bool bPersistent)
{
return Persistent && bPersistent;
}
//--------------------------------------------------------------------------------------------------------------------------
float FCogDebugSettings::GetDebugDuration(bool bPersistent)
{
return bPersistent == false ? 0.0f : Duration;
}
//--------------------------------------------------------------------------------------------------------------------------
float FCogDebugSettings::GetDebugTextDuration(bool bPersistent)
{
if (bPersistent)
{
return Persistent ? 100 : Duration;
}
else
{
return 0.0f;
}
}
//--------------------------------------------------------------------------------------------------------------------------
int FCogDebugSettings::GetDebugSegments()
{
return Segments;
}
//--------------------------------------------------------------------------------------------------------------------------
int FCogDebugSettings::GetCircleSegments()
{
return (Segments * 2) + 2; // because DrawDebugCircle does Segments = FMath::Max((Segments - 2) / 2, 4) for some reason
}
//--------------------------------------------------------------------------------------------------------------------------
float FCogDebugSettings::GetDebugThickness(float InThickness)
{
return (Thickness + InThickness);
}
//--------------------------------------------------------------------------------------------------------------------------
float FCogDebugSettings::GetDebugServerThickness(float InThickness)
{
return (ServerThickness + InThickness);
}
//--------------------------------------------------------------------------------------------------------------------------
uint8 FCogDebugSettings::GetDebugDepthPriority(float InDepthPriority)
{
return (DepthPriority + InDepthPriority);
}
//--------------------------------------------------------------------------------------------------------------------------
FColor FCogDebugSettings::ModulateDebugColor(const UWorld* World, const FColor& Color, bool bPersistent)
{
if (bPersistent == false)
{
return Color;
}
const float Time = World->GetTimeSeconds();
const FLinearColor BaseColor(Color);
FLinearColor ComplementaryColor = BaseColor.LinearRGBToHSV();
ComplementaryColor.R = ComplementaryColor.R - 180.0f;
if (ComplementaryColor.R < 0.0f)
{
ComplementaryColor.R = 360.0f - ComplementaryColor.R;
}
ComplementaryColor = ComplementaryColor.HSVToLinearRGB();
const FLinearColor GradientColor = FLinearColor::LerpUsingHSV(FLinearColor(Color), ComplementaryColor, FMath::Cos(GradientColorSpeed * Time));
const FLinearColor FBlendColor = BaseColor * (1.0f - FCogDebugSettings::GradientColorIntensity) + GradientColor * GradientColorIntensity;
return FBlendColor.ToFColor(true);
}
//--------------------------------------------------------------------------------------------------------------------------
FColor FCogDebugSettings::ModulateServerColor(const FColor& Color)
{
FColor ServerColor(
Color.R * ServerColorMultiplier,
Color.G * ServerColorMultiplier,
Color.B * ServerColorMultiplier,
Color.A);
return ServerColor;
}
//--------------------------------------------------------------------------------------------------------------------------
bool FCogDebugSettings::IsSecondarySkeletonBone(FName BoneName)
{
FString BoneString = BoneName.ToString().ToLower();
for (const FString& Wildcard : SecondaryBoneWildcards)
{
if (BoneString.MatchesWildcard(Wildcard))
{
return true;
}
}
return false;
}