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50 lines
1.0 KiB
C#
50 lines
1.0 KiB
C#
using UnrealBuildTool;
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public class CogDebugEditor : ModuleRules
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{
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public CogDebugEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.Add(ModuleDirectory + "/Public");
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"Slate",
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"SlateCore",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"AssetTools",
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"CogDebug",
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"EditorStyle",
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"EditorWidgets",
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"InputCore",
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"PropertyEditor",
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"Slate",
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"SlateCore",
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"SubobjectEditor",
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"ToolMenus",
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"UnrealEd",
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"BlueprintGraph",
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"GraphEditor",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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}
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);
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}
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}
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