Files
Cog/Plugins/CogDebug/Source/CogDebugEditor/CogDebugEditor.Build.cs
T
Arnaud Jamin 1aabdb5c4e First Submit
2023-10-02 01:32:41 -04:00

50 lines
1.0 KiB
C#

using UnrealBuildTool;
public class CogDebugEditor : ModuleRules
{
public CogDebugEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.Add(ModuleDirectory + "/Public");
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AssetTools",
"CogDebug",
"EditorStyle",
"EditorWidgets",
"InputCore",
"PropertyEditor",
"Slate",
"SlateCore",
"SubobjectEditor",
"ToolMenus",
"UnrealEd",
"BlueprintGraph",
"GraphEditor",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
}
);
}
}