Files
Cog/Plugins/CogAbility/Source/CogAbility/CogAbility.Build.cs
T
2023-10-10 23:53:34 -04:00

52 lines
840 B
C#

using UnrealBuildTool;
public class CogAbility : ModuleRules
{
public CogAbility(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
}
);
PrivateIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CogImgui",
"CogCommon",
"CogDebug",
"CogWindow",
"GameplayAbilities",
"GameplayTags",
"NetCore",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
}
);
}
}