Files
Cog/Source/CogSample/CogSampleLogCategories.h
T
Arnaud Jamin ac90ba6ab6 CogPackage: fix Gameplay Cues not cooked
CogSample: Add area of effect
CogSample: Add "Easy" cheat
CogWindow: Fix some tooltips
CogEngine: Spawns now spawn the default controller
CogDebug: Early out on DebugDraw if WorldContextObject is null
2023-10-20 15:47:57 -04:00

22 lines
833 B
C++

#pragma once
#include "CoreMinimal.h"
DECLARE_LOG_CATEGORY_EXTERN(LogCogAlways, VeryVerbose, All);
DECLARE_LOG_CATEGORY_EXTERN(LogCogAbility, Warning, All);
DECLARE_LOG_CATEGORY_EXTERN(LogCogArea, Warning, All);
DECLARE_LOG_CATEGORY_EXTERN(LogCogBaseAimRotation, Warning, All);
DECLARE_LOG_CATEGORY_EXTERN(LogCogCollision, Warning, All);
DECLARE_LOG_CATEGORY_EXTERN(LogCogControlRotation, Warning, All);
DECLARE_LOG_CATEGORY_EXTERN(LogCogInput, Warning, All);
DECLARE_LOG_CATEGORY_EXTERN(LogCogPosition, Warning, All);
DECLARE_LOG_CATEGORY_EXTERN(LogCogPossession, Warning, All);
DECLARE_LOG_CATEGORY_EXTERN(LogCogRotation, Warning, All);
DECLARE_LOG_CATEGORY_EXTERN(LogCogSkeleton, Warning, All);
DECLARE_LOG_CATEGORY_EXTERN(LogCogTargetAcquisition, Warning, All);
namespace CogSampleLog
{
void RegisterAllLogCategories();
}