Files
Cog/Source/CogSample/CogSampleAttributeSet_Ability_Blast.h
T

32 lines
762 B
C++

#pragma once
#include "CoreMinimal.h"
#include "AttributeSet.h"
#include "AbilitySystemComponent.h"
#include "CogSampleFunctionLibrary_Gameplay.h"
#include "CogSampleAttributeSet_Ability_Blast.generated.h"
UCLASS()
class UCogSampleAttributeSet_Ability_Blast : public UAttributeSet
{
GENERATED_BODY()
public:
UCogSampleAttributeSet_Ability_Blast();
protected:
UPROPERTY(BlueprintReadOnly, Replicated, Meta = (AllowPrivateAccess = true))
FGameplayAttributeData Cooldown;
UPROPERTY(BlueprintReadOnly, Replicated, Meta = (AllowPrivateAccess = true))
FGameplayAttributeData Cost;
public:
ATTRIBUTE_ACCESSORS(UCogSampleAttributeSet_Ability_Blast, Cooldown);
ATTRIBUTE_ACCESSORS(UCogSampleAttributeSet_Ability_Blast, Cost);
};