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23 lines
729 B
C++
23 lines
729 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "imgui.h"
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class UCogAbilityDataAsset;
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class UGameplayEffect;
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namespace EGameplayModOp { enum Type : int; }
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struct FGameplayTagContainer;
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class COGABILITY_API FCogAbilityHelper
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{
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public:
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static FString CleanupName(FString Str);
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static void RenderTagContainer(const FGameplayTagContainer& Container, const bool Inline = false, const ImVec4& Color = ImVec4(0.4f, 0.4f, 0.4f, 1.0f));
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static void RenderTagContainerHighlighted(const FGameplayTagContainer& Container, const FGameplayTagContainer& TagsToHighlight, const bool Inline = false, const ImVec4& NormalColor = ImVec4(0.4f, 0.4f, 0.4f, 1.0f), const ImVec4& HighlightColor = ImVec4(1.0f, 0.0f, 0.0f, 1.0f));
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};
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