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7f88f5d53a
CogSample : Projectile progress
26 lines
1.4 KiB
Plaintext
26 lines
1.4 KiB
Plaintext
- CogImGui: Add a way to create and override CogImguiwidget
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- CogImGui: Try to find a global solution to prevent crash when breaking in a blueprint from an imgui action (reset the stack)
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- CogWindow: Add reset window position menu item or reset layout (window can get far away)
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- CogWindow: Try to remove CogWindow dependency to cogimgui. Should only depends on imgui (currently use setdpiscale of cogimgui)
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- CogEngine: More stats in the stats window
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- CogEngine: Overlay mode of stats.
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- CogEngine: Add more info in stats tooltip (details, curves, ...)
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- CogEngine: Add screen settings (fullscreen, borderless, window and resolution)
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- CogEngine: make a better widget for CheckBoxState for input shortcuts
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- CogEngine: save active log categories
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- CogEngine: add menu on the PlotWindow wih the controls
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- CogEngine: Improve collision window: Add Query Type, Single or Multi, By Channel or Object Type, Object Type.
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- CogSample: Add a custom window in sample (changing the character faction)
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- CogSample: Create more abilities
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- CogSample: Push Model
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- CogSample: Add timescale game tweak
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- CogSample: Add cooldown reduction
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- CogSample: Add more debug for area (change color on tick, duration ...)
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- CogDebug: Check KismetExecutionMessage for warnings. As an exemple it is used by GEngine::GetWorldFromContextObject.
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- CogDebug: Rework Tickness and Duration params.
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- CogInput: Add gamepad stick drag to set their values |