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66 lines
1.3 KiB
C#
66 lines
1.3 KiB
C#
using UnrealBuildTool;
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using System.IO;
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public class CogImgui : ModuleRules
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{
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public CogImgui(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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bLegacyPublicIncludePaths = false;
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PublicIncludePaths.AddRange(
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new string[] {
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Path.Combine(ModuleDirectory, "../ThirdParty/imgui/"),
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Path.Combine(ModuleDirectory, "../ThirdParty/implot/"),
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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"ThirdParty/imgui",
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"ThirdParty/implot",
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"Projects"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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"InputCore",
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"Slate",
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"SlateCore",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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}
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);
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if (Target.bBuildEditor)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"EditorStyle",
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"Settings",
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"UnrealEd",
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}
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);
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}
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}
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}
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