Files
Cog/Plugins/CogImgui/Source/CogImgui/CogImgui.Build.cs
T
2023-10-02 01:32:41 -04:00

66 lines
1.3 KiB
C#

using UnrealBuildTool;
using System.IO;
public class CogImgui : ModuleRules
{
public CogImgui(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
bLegacyPublicIncludePaths = false;
PublicIncludePaths.AddRange(
new string[] {
Path.Combine(ModuleDirectory, "../ThirdParty/imgui/"),
Path.Combine(ModuleDirectory, "../ThirdParty/implot/"),
}
);
PrivateIncludePaths.AddRange(
new string[] {
"ThirdParty/imgui",
"ThirdParty/implot",
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Projects"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
}
);
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"EditorStyle",
"Settings",
"UnrealEd",
}
);
}
}
}