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956 lines
38 KiB
C++
956 lines
38 KiB
C++
#include "CogEngineWindow_CollisionTester.h"
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#include "CogDebugDrawHelper.h"
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#include "CogDebugSettings.h"
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#include "CogEngineDataAsset.h"
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#include "CogImGuiHelper.h"
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#include "CogWindowHelper.h"
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#include "CogWindowWidgets.h"
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#include "Components/BoxComponent.h"
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#include "Components/CapsuleComponent.h"
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#include "Components/PrimitiveComponent.h"
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#include "Components/SceneComponent.h"
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#include "Components/SphereComponent.h"
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#include "imgui.h"
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#include "Kismet/GameplayStatics.h"
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogEngineWindow_CollisionTester::Initialize()
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{
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Super::Initialize();
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bHasMenu = true;
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SetAsset(GetAsset<UCogEngineDataAsset>());
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Config = GetConfig<UCogEngineConfig_CollisionTester>();
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogEngineWindow_CollisionTester::RenderHelp()
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{
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ImGui::Text("This window is used to inspect collisions by performing a collision query with the selected channels. "
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"The query can be configured in the options. "
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"The displayed collision channels can be configured in the '%s' data asset. "
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, TCHAR_TO_ANSI(*GetNameSafe(Asset.Get()))
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);
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogEngineWindow_CollisionTester::ResetConfig()
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{
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Super::ResetConfig();
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Config->Reset();
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogEngineWindow_CollisionTester::RenderContent()
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{
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Super::RenderContent();
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//-------------------------------------------------
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// Query Profile
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//-------------------------------------------------
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const UCollisionProfile* CollisionProfile = UCollisionProfile::Get();
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if (CollisionProfile == nullptr)
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{
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return;
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}
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//-------------------------------------------------
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// Menu
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//-------------------------------------------------
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if (ImGui::BeginMenuBar())
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{
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if (ImGui::BeginMenu("Options"))
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{
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ImGui::Checkbox("Draw Hit Locations", &Config->DrawHitLocations);
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ImGui::Checkbox("Draw Hit Impact Points", &Config->DrawHitImpactPoints);
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ImGui::Checkbox("Draw Hit Shapes", &Config->DrawHitShapes);
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ImGui::Checkbox("Draw Hit Normal", &Config->DrawHitNormals);
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ImGui::Checkbox("Draw Hit Impact Normal", &Config->DrawHitImpactNormals);
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ImGui::Checkbox("Draw Hit Primitives", &Config->DrawHitPrimitives);
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ImGui::Checkbox("Draw Hit Actors Names", &Config->DrawHitActorsNames);
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FCogWindowWidgets::SetNextItemToShortWidth();
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ImGui::SliderFloat("Hit Point Size", &Config->HitPointSize, 0.0f, 20.0f, "%0.f");
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ImGui::ColorEdit4("No Hit Color", (float*)&Config->NoHitColor, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_AlphaPreviewHalf);
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ImGui::ColorEdit4("Hit Color", (float*)&Config->HitColor, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_AlphaPreviewHalf);
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ImGui::ColorEdit4("Normal Color", (float*)&Config->NormalColor, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_AlphaPreviewHalf);
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ImGui::ColorEdit4("Impact Normal Color", (float*)&Config->ImpactNormalColor, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_AlphaPreviewHalf);
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ImGui::EndMenu();
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}
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ImGui::EndMenuBar();
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}
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FCogWindowWidgets::SetNextItemToShortWidth();
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FCogWindowWidgets::ComboboxEnum("Placement", Config->Placement);
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if (Config->Placement == ECogEngine_CollisionQueryPlacement::Selection)
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{
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FCogWindowWidgets::SetNextItemToShortWidth();
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ImGui::DragFloat3("Location", &Config->LocationStart.X, 1.0f, 0.0f, 0.0f, "%.1f");
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FCogWindowWidgets::SetNextItemToShortWidth();
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ImGui::DragFloat3("Rotation", &Config->Rotation.Pitch, 1.0f, 0.0f, 0.0f, "%.1f");
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}
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else if (Config->Placement == ECogEngine_CollisionQueryPlacement::Transform)
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{
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FCogWindowWidgets::SetNextItemToShortWidth();
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ImGui::DragFloat3("Start Location", &Config->LocationStart.X, 1.0f, 0.0f, 0.0f, "%.1f");
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FCogWindowWidgets::SetNextItemToShortWidth();
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ImGui::DragFloat3("End Location", &Config->LocationEnd.X, 1.0f, 0.0f, 0.0f, "%.1f");
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FCogWindowWidgets::SetNextItemToShortWidth();
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ImGui::DragFloat3("Rotation", &Config->Rotation.Pitch, 1.0f, 0.0f, 0.0f, "%.1f");
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}
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if (Config->Type == ECogEngine_CollisionQueryType::LineTrace || Config->Type == ECogEngine_CollisionQueryType::Sweep)
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{
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FCogWindowWidgets::SetNextItemToShortWidth();
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ImGui::SliderFloat("Distance", &Config->QueryLength, 0.0f, 20000.0f, "%0.f");
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}
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FCogWindowWidgets::SetNextItemToShortWidth();
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FCogWindowWidgets::ComboboxEnum("Type", Config->Type);
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FCogWindowWidgets::SetNextItemToShortWidth();
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FCogWindowWidgets::ComboboxEnum("By", Config->By);
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//-------------------------------------------------
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// Channel
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//-------------------------------------------------
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if (Config->By == ECogEngine_CollisionQueryBy::Channel)
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{
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const FName SelectedChannelName = CollisionProfile->ReturnChannelNameFromContainerIndex(Config->Channel);
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FCogWindowWidgets::SetNextItemToShortWidth();
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if (ImGui::BeginCombo("Channel", TCHAR_TO_ANSI(*SelectedChannelName.ToString()), ImGuiComboFlags_HeightLarge))
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{
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for (int32 ChannelIndex = 0; ChannelIndex < (int32)ECC_MAX; ++ChannelIndex)
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{
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const FChannel& Channel = Channels[ChannelIndex];
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if (Channel.IsValid == false)
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{
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continue;
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}
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ImGui::PushID(ChannelIndex);
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const FName ChannelName = CollisionProfile->ReturnChannelNameFromContainerIndex(ChannelIndex);
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if (ImGui::Selectable(TCHAR_TO_ANSI(*ChannelName.ToString())))
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{
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Config->Channel = ChannelIndex;
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}
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ImGui::PopID();
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}
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ImGui::EndCombo();
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}
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}
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//-------------------------------------------------
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// Profile
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//-------------------------------------------------
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else if (Config->By == ECogEngine_CollisionQueryBy::Profile)
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{
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const FCollisionResponseTemplate* SelectedProfile = CollisionProfile->GetProfileByIndex(Config->ProfileIndex);
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FName SelectedProfileName = SelectedProfile != nullptr ? SelectedProfile->Name : FName("Custom");
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FCogWindowWidgets::SetNextItemToShortWidth();
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if (ImGui::BeginCombo("Profile", TCHAR_TO_ANSI(*SelectedProfileName.ToString()), ImGuiComboFlags_HeightLargest))
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{
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for (int i = 0; i < CollisionProfile->GetNumOfProfiles(); ++i)
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{
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const FCollisionResponseTemplate* Profile = CollisionProfile->GetProfileByIndex(i);
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if (ImGui::Selectable(TCHAR_TO_ANSI(*Profile->Name.ToString()), false))
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{
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Config->ProfileIndex = i;
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Config->ObjectTypesToQuery = 0;
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SelectedProfile = CollisionProfile->GetProfileByIndex(Config->ProfileIndex);
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if (Profile->CollisionEnabled != ECollisionEnabled::NoCollision)
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{
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for (int j = 0; j < ECC_MAX; ++j)
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{
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ECollisionResponse Response = Profile->ResponseToChannels.GetResponse((ECollisionChannel)j);
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if (Response != ECR_Ignore)
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{
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Config->ObjectTypesToQuery |= ECC_TO_BITFIELD(j);
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}
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}
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}
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}
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}
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ImGui::EndCombo();
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}
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ImGui::Separator();
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//-------------------------------------------------
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// Query Filtering
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//-------------------------------------------------
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for (int ChannelIndex = 0; ChannelIndex < (int32)ECC_MAX; ++ChannelIndex)
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{
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const FChannel& Channel = Channels[ChannelIndex];
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if (Channel.IsValid == false)
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{
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continue;
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}
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ImGui::PushID(ChannelIndex);
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ImColor Color = FCogImguiHelper::ToImColor(Channel.Color);
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ImGui::ColorEdit4("Color", (float*)&Color.Value, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoLabel);
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ImGui::SameLine();
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bool IsCollisionActive = (Config->ObjectTypesToQuery & ECC_TO_BITFIELD(ChannelIndex)) > 0;
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const FName ChannelName = CollisionProfile->ReturnChannelNameFromContainerIndex(ChannelIndex);
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if (ImGui::Checkbox(TCHAR_TO_ANSI(*ChannelName.ToString()), &IsCollisionActive))
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{
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if (IsCollisionActive)
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{
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Config->ObjectTypesToQuery |= ECC_TO_BITFIELD(ChannelIndex);
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Config->ProfileIndex = INDEX_NONE;
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}
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else
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{
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Config->ObjectTypesToQuery &= ~ECC_TO_BITFIELD(ChannelIndex);
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Config->ProfileIndex = INDEX_NONE;
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}
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}
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ImGui::PopID();
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}
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}
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//-------------------------------------------------
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// Shape
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//-------------------------------------------------
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if (Config->Type != ECogEngine_CollisionQueryType::LineTrace)
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{
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FCogWindowWidgets::SetNextItemToShortWidth();
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FCogWindowWidgets::ComboboxEnum("Shape", Config->Shape);
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switch (Config->Shape)
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{
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case ECogEngine_CollisionQueryShape::Sphere:
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{
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FCogWindowWidgets::SetNextItemToShortWidth();
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ImGui::DragFloat("Sphere Radius", &Config->SphereRadius, 0.1f, 0, 100.0f, "%.1f");
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break;
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}
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case ECogEngine_CollisionQueryShape::Box:
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{
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FCogWindowWidgets::SetNextItemToShortWidth();
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ImGui::DragFloat3("Box Extent", &Config->BoxExtent.X, 0.1f, 0, 100.0f, "%.1f");
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break;
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}
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case ECogEngine_CollisionQueryShape::Capsule:
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{
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FCogWindowWidgets::SetNextItemToShortWidth();
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ImGui::DragFloat("Capsule Radius", &Config->CapsuleRadius, 0.1f, 0, 100.0f, "%.1f");
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FCogWindowWidgets::SetNextItemToShortWidth();
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ImGui::DragFloat("Capsule Half Height", &Config->CapsuleHalfHeight, 0.1f, 0, 100.0f, "%.1f");
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break;
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}
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}
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}
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ImGui::Checkbox("Multi", &Config->MultiHits);
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ImGui::Checkbox("Complex", &Config->TraceComplex);
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Query();
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogEngineWindow_CollisionTester::Query()
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{
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AlreadyDrawnActors.Empty();
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AlreadyDrawnComponents.Empty();
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const APlayerController* PlayerController = GetLocalPlayerController();
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if (PlayerController == nullptr)
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{
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return;
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}
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FVector QueryStart = FVector::ZeroVector;
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FVector QueryEnd = FVector::ZeroVector;
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FQuat QueryRotation = FQuat::Identity;
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TArray<FHitResult> Hits;
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TArray<FOverlapResult> Overlaps;
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bool HasHits = false;
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switch (Config->Placement)
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{
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case ECogEngine_CollisionQueryPlacement::Selection:
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{
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if (const AActor* Selection = GetSelection())
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{
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QueryStart = Selection->GetActorLocation() + FVector(Config->LocationStart);
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QueryRotation = Selection->GetActorQuat() * FQuat(FRotator(Config->Rotation));
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QueryEnd = QueryStart + Selection->GetActorQuat().GetForwardVector() * Config->QueryLength;
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}
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break;
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}
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case ECogEngine_CollisionQueryPlacement::View:
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{
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FRotator Rotation;
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PlayerController->GetPlayerViewPoint(QueryStart, Rotation);
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QueryRotation = FQuat(Rotation);
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QueryEnd = QueryStart + QueryRotation.GetForwardVector() * Config->QueryLength;
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break;
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}
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case ECogEngine_CollisionQueryPlacement::Cursor:
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{
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FVector Direction;
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const ImGuiViewport* Viewport = ImGui::GetMainViewport();
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const ImVec2 ViewportPos = Viewport != nullptr ? Viewport->Pos : ImVec2(0, 0);
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UGameplayStatics::DeprojectScreenToWorld(PlayerController, FCogImguiHelper::ToFVector2D(ImGui::GetMousePos() - ViewportPos), QueryStart, Direction);
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QueryEnd = QueryStart + Direction * Config->QueryLength;
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break;
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}
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case ECogEngine_CollisionQueryPlacement::Transform:
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{
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QueryStart = FVector(Config->LocationStart);
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QueryEnd = FVector(Config->LocationEnd);
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QueryRotation = FQuat(FRotator(Config->Rotation));
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break;
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}
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}
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static const FName TraceTag(TEXT("FCogWindow_Collision"));
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FCollisionQueryParams QueryParams(TraceTag, SCENE_QUERY_STAT_ONLY(CogHitDetection), Config->TraceComplex);
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FCollisionShape QueryShape;
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const bool bIsUsingShape = Config->Type == ECogEngine_CollisionQueryType::Overlap || Config->Type == ECogEngine_CollisionQueryType::Sweep;
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if (bIsUsingShape)
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{
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switch (Config->Shape)
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{
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case ECogEngine_CollisionQueryShape::Sphere: QueryShape.SetSphere(Config->SphereRadius); break;
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case ECogEngine_CollisionQueryShape::Capsule: QueryShape.SetCapsule(Config->CapsuleRadius, Config->CapsuleHalfHeight); break;
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case ECogEngine_CollisionQueryShape::Box: QueryShape.SetBox(Config->BoxExtent); break;
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}
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}
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switch (Config->Type)
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{
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case ECogEngine_CollisionQueryType::Overlap:
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{
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switch (Config->By)
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{
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case ECogEngine_CollisionQueryBy::Channel:
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{
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HasHits = GetWorld()->OverlapMultiByChannel(Overlaps, QueryStart, QueryRotation, (ECollisionChannel)Config->Channel, QueryShape, QueryParams);
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break;
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}
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case ECogEngine_CollisionQueryBy::ObjectType:
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{
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FCollisionObjectQueryParams QueryObjectParams;
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QueryObjectParams.ObjectTypesToQuery = Config->ObjectTypesToQuery;
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HasHits = GetWorld()->OverlapMultiByObjectType(Overlaps, QueryStart, QueryRotation, QueryObjectParams, QueryShape, QueryParams);
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break;
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}
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case ECogEngine_CollisionQueryBy::Profile:
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{
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HasHits = GetWorld()->OverlapMultiByProfile(Overlaps, QueryStart, QueryRotation, Config->Profile, QueryShape, QueryParams);
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break;
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}
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}
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break;
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}
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case ECogEngine_CollisionQueryType::LineTrace:
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{
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switch (Config->By)
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{
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case ECogEngine_CollisionQueryBy::Channel:
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{
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if (Config->MultiHits)
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{
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HasHits = GetWorld()->LineTraceMultiByChannel(Hits, QueryStart, QueryEnd, (ECollisionChannel)Config->Channel, QueryParams);
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}
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else
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{
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FHitResult Hit;
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HasHits = GetWorld()->LineTraceSingleByChannel(Hit, QueryStart, QueryEnd, (ECollisionChannel)Config->Channel, QueryParams);
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if (HasHits)
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{
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Hits.Add(Hit);
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}
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}
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break;
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}
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case ECogEngine_CollisionQueryBy::ObjectType:
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{
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FCollisionObjectQueryParams QueryObjectParams;
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QueryObjectParams.ObjectTypesToQuery = Config->ObjectTypesToQuery;
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if (Config->MultiHits)
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{
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HasHits = GetWorld()->LineTraceMultiByObjectType(Hits, QueryStart, QueryEnd, QueryObjectParams, QueryParams);
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}
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else
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{
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FHitResult Hit;
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HasHits = GetWorld()->LineTraceSingleByObjectType(Hit, QueryStart, QueryEnd, QueryObjectParams, QueryParams);
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if (HasHits)
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{
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Hits.Add(Hit);
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}
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}
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break;
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}
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case ECogEngine_CollisionQueryBy::Profile:
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{
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if (Config->MultiHits)
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{
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GetWorld()->LineTraceMultiByProfile(Hits, QueryStart, QueryEnd, Config->Profile, QueryParams);
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}
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else
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{
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FHitResult Hit;
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HasHits = GetWorld()->LineTraceSingleByProfile(Hit, QueryStart, QueryEnd, Config->Profile, QueryParams);
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if (HasHits)
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{
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Hits.Add(Hit);
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}
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}
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break;
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}
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}
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break;
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}
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case ECogEngine_CollisionQueryType::Sweep:
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{
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switch (Config->By)
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{
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case ECogEngine_CollisionQueryBy::Channel:
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{
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if (Config->MultiHits)
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{
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HasHits = GetWorld()->SweepMultiByChannel(Hits, QueryStart, QueryEnd, QueryRotation, (ECollisionChannel)Config->Channel, QueryShape, QueryParams);
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}
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else
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{
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FHitResult Hit;
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HasHits = GetWorld()->SweepSingleByChannel(Hit, QueryStart, QueryEnd, QueryRotation, (ECollisionChannel)Config->Channel, QueryShape, QueryParams);
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if (HasHits)
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{
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Hits.Add(Hit);
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}
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}
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break;
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}
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case ECogEngine_CollisionQueryBy::ObjectType:
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{
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if (Config->MultiHits)
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{
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FCollisionObjectQueryParams QueryObjectParams;
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QueryObjectParams.ObjectTypesToQuery = Config->ObjectTypesToQuery;
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HasHits = GetWorld()->SweepMultiByObjectType(Hits, QueryStart, QueryEnd, QueryRotation, QueryObjectParams, QueryShape, QueryParams);
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}
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else
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{
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FCollisionObjectQueryParams QueryObjectParams;
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QueryObjectParams.ObjectTypesToQuery = Config->ObjectTypesToQuery;
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FHitResult Hit;
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HasHits = GetWorld()->SweepSingleByObjectType(Hit, QueryStart, QueryEnd, QueryRotation, QueryObjectParams, QueryShape, QueryParams);
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if (HasHits)
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{
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Hits.Add(Hit);
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}
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}
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break;
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}
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case ECogEngine_CollisionQueryBy::Profile:
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{
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if (Config->MultiHits)
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{
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HasHits = GetWorld()->SweepMultiByProfile(Hits, QueryStart, QueryEnd, QueryRotation, Config->Profile, QueryShape, QueryParams);
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}
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else
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{
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FHitResult Hit;
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HasHits = GetWorld()->SweepSingleByProfile(Hit, QueryStart, QueryEnd, QueryRotation, Config->Profile, QueryShape, QueryParams);
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if (HasHits)
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{
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Hits.Add(Hit);
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}
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}
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break;
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}
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}
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break;
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}
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}
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const FColor Color = HasHits ? FLinearColor(Config->HitColor).ToFColor(true) : FLinearColor(Config->NoHitColor).ToFColor(true);
|
|
|
|
const bool bUseTrace = Config->Type == ECogEngine_CollisionQueryType::LineTrace || Config->Type == ECogEngine_CollisionQueryType::Sweep;
|
|
if (bUseTrace)
|
|
{
|
|
DrawDebugDirectionalArrow(
|
|
GetWorld(),
|
|
QueryStart,
|
|
QueryEnd,
|
|
FCogDebugSettings::ArrowSize,
|
|
Color,
|
|
false,
|
|
0.0f,
|
|
FCogDebugSettings::GetDebugDepthPriority(0),
|
|
FCogDebugSettings::GetDebugThickness(0.0f));
|
|
}
|
|
|
|
if (bIsUsingShape)
|
|
{
|
|
DrawShape(QueryShape, QueryStart, QueryRotation, FVector::OneVector, Color, false);
|
|
}
|
|
|
|
for (const FOverlapResult& Overlap : Overlaps)
|
|
{
|
|
if (Config->DrawHitPrimitives)
|
|
{
|
|
DrawPrimitive(Overlap.GetComponent());
|
|
}
|
|
}
|
|
|
|
for (const FHitResult& Hit : Hits)
|
|
{
|
|
if (Config->DrawHitLocations)
|
|
{
|
|
DrawDebugPoint(
|
|
GetWorld(),
|
|
Hit.Location,
|
|
Config->HitPointSize,
|
|
Color,
|
|
false,
|
|
0.0f,
|
|
FCogDebugSettings::GetDebugDepthPriority(0));
|
|
}
|
|
|
|
if (Config->DrawHitImpactPoints)
|
|
{
|
|
DrawDebugPoint(
|
|
GetWorld(),
|
|
Hit.ImpactPoint,
|
|
Config->HitPointSize,
|
|
Color,
|
|
false,
|
|
0.0f,
|
|
FCogDebugSettings::GetDebugDepthPriority(0));
|
|
}
|
|
|
|
if (bIsUsingShape && Config->DrawHitShapes)
|
|
{
|
|
DrawShape(QueryShape, Hit.Location, QueryRotation, FVector::OneVector, Color, false);
|
|
}
|
|
|
|
if (Config->DrawHitNormals)
|
|
{
|
|
DrawDebugDirectionalArrow(
|
|
GetWorld(),
|
|
Hit.Location,
|
|
Hit.Location + Hit.Normal * 20.0f,
|
|
FCogDebugSettings::ArrowSize,
|
|
FLinearColor(Config->NormalColor).ToFColor(true),
|
|
false,
|
|
0.0f,
|
|
FCogDebugSettings::GetDebugDepthPriority(0),
|
|
FCogDebugSettings::GetDebugThickness(0.0f));
|
|
}
|
|
|
|
if (Config->DrawHitImpactNormals)
|
|
{
|
|
DrawDebugDirectionalArrow(
|
|
GetWorld(),
|
|
Hit.ImpactPoint,
|
|
Hit.ImpactPoint + Hit.ImpactNormal * 20.0f,
|
|
FCogDebugSettings::ArrowSize,
|
|
FLinearColor(Config->ImpactNormalColor).ToFColor(true),
|
|
false,
|
|
0.0f,
|
|
FCogDebugSettings::GetDebugDepthPriority(0),
|
|
FCogDebugSettings::GetDebugThickness(0.0f));
|
|
}
|
|
|
|
if (Config->DrawHitPrimitives)
|
|
{
|
|
DrawPrimitive(Hit.GetComponent());
|
|
}
|
|
}
|
|
|
|
FTransform Transform1(QueryRotation, QueryStart, FVector::OneVector);
|
|
DrawTransformGizmos(GetWorld(), Transform1);
|
|
FTransform Transform2(QueryRotation, QueryEnd, FVector::OneVector);
|
|
DrawTransformGizmos(GetWorld(), Transform2);
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------------------------------
|
|
void FCogEngineWindow_CollisionTester::DrawPrimitive(const UPrimitiveComponent* PrimitiveComponent)
|
|
{
|
|
//-------------------------------------------------------
|
|
// Don't draw same primitives multiple times (for bones)
|
|
//-------------------------------------------------------
|
|
if (AlreadyDrawnComponents.Contains(PrimitiveComponent))
|
|
{
|
|
return;
|
|
}
|
|
|
|
AlreadyDrawnComponents.Add(PrimitiveComponent);
|
|
|
|
ECollisionChannel CollisionObjectType = PrimitiveComponent->GetCollisionObjectType();
|
|
FColor Color = Channels[CollisionObjectType].Color;
|
|
|
|
//-------------------------------------------------------
|
|
// Draw Name
|
|
//-------------------------------------------------------
|
|
if (Config->DrawHitActorsNames)
|
|
{
|
|
const AActor* Actor = PrimitiveComponent->GetOwner();
|
|
if (Actor != nullptr)
|
|
{
|
|
if (AlreadyDrawnActors.Contains(Actor) == false)
|
|
{
|
|
FColor TextColor = Color.WithAlpha(255);
|
|
DrawDebugString(GetWorld(), Actor->GetActorLocation(), GetNameSafe(Actor->GetClass()), nullptr, FColor::White, 0.0f, FCogDebugSettings::TextShadow, FCogDebugSettings::TextSize);
|
|
AlreadyDrawnActors.Add(Actor);
|
|
}
|
|
}
|
|
}
|
|
|
|
const FVector Location = PrimitiveComponent->GetComponentLocation();
|
|
const FQuat Rotation = PrimitiveComponent->GetComponentQuat();
|
|
const FVector Scale = PrimitiveComponent->GetComponentScale();
|
|
const FCollisionShape Shape = PrimitiveComponent->GetCollisionShape();
|
|
DrawShape(Shape, Location, Rotation, Scale, Color, true);
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------------------------------
|
|
void FCogEngineWindow_CollisionTester::DrawShape(const FCollisionShape& Shape, const FVector& Location, const FQuat& Rotation, const FVector& Scale, const FColor& Color, bool DrawSolid) const
|
|
{
|
|
switch (Shape.ShapeType)
|
|
{
|
|
case ECollisionShape::Box:
|
|
{
|
|
//--------------------------------------------------
|
|
// see UBoxComponent::GetScaledBoxExtent()
|
|
//--------------------------------------------------
|
|
const FVector HalfExtent(Shape.Box.HalfExtentX * Scale.X, Shape.Box.HalfExtentY * Scale.Y, Shape.Box.HalfExtentZ * Scale.Z);
|
|
|
|
if (DrawSolid)
|
|
{
|
|
DrawDebugSolidBox(
|
|
GetWorld(),
|
|
Location,
|
|
HalfExtent,
|
|
Rotation,
|
|
Color,
|
|
false,
|
|
0.0f,
|
|
FCogDebugSettings::GetDebugDepthPriority(0));
|
|
}
|
|
|
|
DrawDebugBox(
|
|
GetWorld(),
|
|
Location,
|
|
HalfExtent,
|
|
Rotation,
|
|
Color,
|
|
false,
|
|
0.0f,
|
|
FCogDebugSettings::GetDebugDepthPriority(0),
|
|
FCogDebugSettings::GetDebugThickness(0.0f));
|
|
|
|
break;
|
|
}
|
|
|
|
case ECollisionShape::Sphere:
|
|
{
|
|
//--------------------------------------------------
|
|
// see UCapsuleComponent::GetScaledCapsuleRadius()
|
|
//--------------------------------------------------
|
|
const float RadiusScale = FMath::Min(Scale.X, FMath::Min(Scale.Y, Scale.Z));
|
|
const float Radius = Shape.Sphere.Radius * RadiusScale;
|
|
|
|
FCogDebugDrawHelper::DrawSphere(
|
|
GetWorld(),
|
|
Location,
|
|
Radius,
|
|
FCogDebugSettings::GetCircleSegments(),
|
|
Color,
|
|
false,
|
|
0.0f,
|
|
FCogDebugSettings::GetDebugDepthPriority(0),
|
|
FCogDebugSettings::GetDebugThickness(0.0f));
|
|
break;
|
|
}
|
|
|
|
case ECollisionShape::Capsule:
|
|
{
|
|
//--------------------------------------------------
|
|
// see UCapsuleComponent::GetScaledCapsuleRadius()
|
|
//--------------------------------------------------
|
|
const float Radius = Shape.Capsule.Radius * FMath::Min(Scale.X, Scale.Y);
|
|
const float HalfHeight = Shape.Capsule.HalfHeight * UE_REAL_TO_FLOAT(Scale.Z);
|
|
|
|
DrawDebugCapsule(
|
|
GetWorld(),
|
|
Location,
|
|
HalfHeight,
|
|
Radius,
|
|
Rotation,
|
|
Color,
|
|
false,
|
|
0.0f,
|
|
FCogDebugSettings::GetDebugDepthPriority(0),
|
|
FCogDebugSettings::GetDebugThickness(0.0f));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------------------------
|
|
void FCogEngineWindow_CollisionTester::SetAsset(const UCogEngineDataAsset* Value)
|
|
{
|
|
Asset = Value;
|
|
|
|
if (Asset == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (FChannel& Channel : Channels)
|
|
{
|
|
Channel.IsValid = false;
|
|
}
|
|
|
|
for (const FCogCollisionChannel& AssetChannel : Asset->Channels)
|
|
{
|
|
FChannel& Channel = Channels[(uint8)AssetChannel.Channel];
|
|
Channel.IsValid = true;
|
|
Channel.Color = AssetChannel.Color.ToFColor(true);
|
|
}
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------------------------------
|
|
static void FindSegmentPointDistance(const FVector2D& Segment1, const FVector2D& Segment2, const FVector2D& Point, FVector2D& Projection, float& Time, float& Distance)
|
|
{
|
|
const float DistSquared = FVector2D::DistSquared(Segment1, Segment2);
|
|
if (FMath::IsNearlyZero(DistSquared))
|
|
{
|
|
Time = 0.0f;
|
|
Projection = Segment1;
|
|
Distance = FVector2D::Distance(Point, Segment1);
|
|
}
|
|
else
|
|
{
|
|
Time = FMath::Max(0.0f, FMath::Min(1.0f, FVector2D::DotProduct(Point - Segment1, Segment2 - Segment1) / DistSquared));
|
|
Projection = Segment1 + Time * (Segment2 - Segment1);
|
|
Distance = FVector2D::Distance(Point, Projection);
|
|
}
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------------------------------
|
|
static float FindSegmentPointDistance2(const FVector2D& Segment1, const FVector2D& Segment2, const FVector2D& Point)
|
|
{
|
|
FVector2D Projection;
|
|
float Time, Distance;
|
|
FindSegmentPointDistance(Segment1, Segment2, Point, Projection, Time, Distance);
|
|
return Distance;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------------------------------
|
|
void FCogEngineWindow_CollisionTester::DrawTransformGizmos(const UWorld* InWorld, FTransform& InTransform)
|
|
{
|
|
APlayerController* PlayerController = GetLocalPlayerController();
|
|
if (PlayerController == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const ImGuiViewport* Viewport = ImGui::GetMainViewport();
|
|
if (Viewport == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const uint8 ZLow = 0;
|
|
const uint8 ZHigh = 100;
|
|
const float ThicknessZLow = 1.0f;
|
|
const float ThicknessZHigh = 0.0f;
|
|
const float AxisLength = 50.0f;
|
|
const float PlaneOffset = 25.0f;
|
|
const FVector2D PlaneExtent(10.0f, 10.0f);
|
|
const FVector BoxExtent(2.0f, 2.0f, 2.0f);
|
|
const float MaxMouseDistance = 5.0f;
|
|
const float RotationRadius = 15.0f;
|
|
const int32 RotationSegments = 32;
|
|
|
|
const FColor AxisColorsZHigh [] = { FColor(255, 50, 50, 255), FColor(50, 255, 50, 255), FColor(50, 50, 255, 255), FColor(255, 255, 255, 255) };
|
|
const FColor AxisColorsZLow [] = { FColor(128, 0, 0, 255), FColor(0, 128, 0, 255), FColor(0, 0, 128, 255), FColor(128, 128, 128, 255) };
|
|
|
|
const FColor SelectionColor = FColor(255, 255, 0, 255);
|
|
|
|
const FVector Center = InTransform.GetTranslation();
|
|
const FQuat RotX = InTransform.GetRotation();
|
|
const FQuat RotY = RotX * FQuat(FVector(0.0f, 0.0f, 1.0f), UE_HALF_PI);
|
|
const FQuat RotZ = RotX * FQuat(FVector(0.0f, 1.0f, 0.0f), UE_HALF_PI);
|
|
|
|
const FVector UnitAxisX = RotX.GetAxisX();
|
|
const FVector UnitAxisY = RotX.GetAxisY();
|
|
const FVector UnitAxisZ = RotX.GetAxisZ();
|
|
|
|
const FVector AxisX = Center + UnitAxisX * AxisLength;
|
|
const FVector AxisY = Center + UnitAxisY * AxisLength;
|
|
const FVector AxisZ = Center + UnitAxisZ * AxisLength;
|
|
|
|
const FVector PlaneXY = Center + ((UnitAxisX + UnitAxisY) * PlaneOffset);
|
|
const FVector PlaneXZ = Center + ((UnitAxisX + UnitAxisZ) * PlaneOffset);
|
|
const FVector PlaneYZ = Center + ((UnitAxisY + UnitAxisZ) * PlaneOffset);
|
|
|
|
const ImVec2 ImMousePos = ImGui::GetMousePos() - Viewport->Pos;
|
|
const FVector2D MousePos = FCogImguiHelper::ToFVector2D(ImMousePos);
|
|
|
|
FVector2D ScreenGizmoCenter;
|
|
if (UGameplayStatics::ProjectWorldToScreen(PlayerController, Center, ScreenGizmoCenter) == false)
|
|
{
|
|
return;
|
|
}
|
|
|
|
FCogEngine_GizmoElement GizmoElements[ECogEngine_GizmoElementType::MAX];
|
|
|
|
GizmoElements[(int32)ECogEngine_GizmoElementType::MoveX] = FCogEngine_GizmoElement { ECogEngine_GizmoType::MoveAxis, ECogEngine_GizmoAxis::X, FQuat::Identity, AxisX };
|
|
GizmoElements[(int32)ECogEngine_GizmoElementType::MoveY] = FCogEngine_GizmoElement { ECogEngine_GizmoType::MoveAxis, ECogEngine_GizmoAxis::Y, FQuat::Identity, AxisY };
|
|
GizmoElements[(int32)ECogEngine_GizmoElementType::MoveZ] = FCogEngine_GizmoElement { ECogEngine_GizmoType::MoveAxis, ECogEngine_GizmoAxis::Z, FQuat::Identity, AxisZ };
|
|
GizmoElements[(int32)ECogEngine_GizmoElementType::MoveXY] = FCogEngine_GizmoElement { ECogEngine_GizmoType::MovePlane, ECogEngine_GizmoAxis::Z, RotZ, PlaneXY };
|
|
GizmoElements[(int32)ECogEngine_GizmoElementType::MoveXZ] = FCogEngine_GizmoElement { ECogEngine_GizmoType::MovePlane, ECogEngine_GizmoAxis::Y, RotY, PlaneXZ };
|
|
GizmoElements[(int32)ECogEngine_GizmoElementType::MoveYZ] = FCogEngine_GizmoElement { ECogEngine_GizmoType::MovePlane, ECogEngine_GizmoAxis::X, RotX, PlaneYZ };
|
|
GizmoElements[(int32)ECogEngine_GizmoElementType::RotateX] = FCogEngine_GizmoElement { ECogEngine_GizmoType::Rotate, ECogEngine_GizmoAxis::X, RotX, AxisX };
|
|
GizmoElements[(int32)ECogEngine_GizmoElementType::RotateY] = FCogEngine_GizmoElement { ECogEngine_GizmoType::Rotate, ECogEngine_GizmoAxis::Y, RotY, AxisY };
|
|
GizmoElements[(int32)ECogEngine_GizmoElementType::RotateZ] = FCogEngine_GizmoElement { ECogEngine_GizmoType::Rotate, ECogEngine_GizmoAxis::Z, RotZ, AxisZ };
|
|
GizmoElements[(int32)ECogEngine_GizmoElementType::ScaleXYZ] = FCogEngine_GizmoElement { ECogEngine_GizmoType::ScaleUniform, ECogEngine_GizmoAxis::MAX, RotX, Center };
|
|
GizmoElements[(int32)ECogEngine_GizmoElementType::ScaleX] = FCogEngine_GizmoElement { ECogEngine_GizmoType::ScaleAxis, ECogEngine_GizmoAxis::X, RotX, AxisX };
|
|
GizmoElements[(int32)ECogEngine_GizmoElementType::ScaleY] = FCogEngine_GizmoElement { ECogEngine_GizmoType::ScaleAxis, ECogEngine_GizmoAxis::Y, RotY, AxisY };
|
|
GizmoElements[(int32)ECogEngine_GizmoElementType::ScaleZ] = FCogEngine_GizmoElement { ECogEngine_GizmoType::ScaleAxis, ECogEngine_GizmoAxis::Z, RotZ, AxisZ };
|
|
|
|
float MinDistanceToMouse = FLT_MAX;
|
|
ECogEngine_GizmoElementType ClosestGizmoElementType = ECogEngine_GizmoElementType::MAX;
|
|
for (uint8 i = (uint8)ECogEngine_GizmoElementType::MoveX; i < (uint8)ECogEngine_GizmoElementType::MAX; ++i)
|
|
{
|
|
FCogEngine_GizmoElement& Elm = GizmoElements[i];
|
|
float DistanceToMouse = FLT_MAX;
|
|
|
|
switch (Elm.Type)
|
|
{
|
|
case ECogEngine_GizmoType::MoveAxis:
|
|
{
|
|
FVector2D ScreenElementLocation;
|
|
UGameplayStatics::ProjectWorldToScreen(PlayerController, Elm.Location, ScreenElementLocation);
|
|
DistanceToMouse = FindSegmentPointDistance2(ScreenGizmoCenter, ScreenElementLocation, MousePos);
|
|
break;
|
|
}
|
|
|
|
case ECogEngine_GizmoType::MovePlane:
|
|
{
|
|
//DistanceToMouse =
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (DistanceToMouse < MaxMouseDistance && DistanceToMouse < MinDistanceToMouse)
|
|
{
|
|
ClosestGizmoElementType = (ECogEngine_GizmoElementType)i;
|
|
MinDistanceToMouse = DistanceToMouse;
|
|
}
|
|
}
|
|
|
|
for (uint8 i = (uint8)ECogEngine_GizmoElementType::MoveX; i < (uint8)ECogEngine_GizmoElementType::MAX; ++i)
|
|
{
|
|
const FCogEngine_GizmoElement& Elm = GizmoElements[i];
|
|
const bool IsClosestToMouse = i == (uint8)ClosestGizmoElementType;
|
|
|
|
switch (Elm.Type)
|
|
{
|
|
case ECogEngine_GizmoType::MoveAxis:
|
|
{
|
|
DrawDebugLine(InWorld, Center, Elm.Location, IsClosestToMouse ? SelectionColor : AxisColorsZLow[(uint8)Elm.Axis], false, 0.0f, ZLow, ThicknessZLow);
|
|
DrawDebugLine(InWorld, Center, Elm.Location, IsClosestToMouse ? SelectionColor : AxisColorsZHigh[(uint8)Elm.Axis], false, 0.0f, ZHigh, ThicknessZHigh);
|
|
break;
|
|
}
|
|
|
|
case ECogEngine_GizmoType::MovePlane:
|
|
{
|
|
FCogDebugDrawHelper::DrawQuad(InWorld, Elm.Location, Elm.Rotation, PlaneExtent, IsClosestToMouse ? SelectionColor : AxisColorsZLow[(uint8)Elm.Axis], false, 0.0f, ZLow, ThicknessZLow);
|
|
FCogDebugDrawHelper::DrawQuad(InWorld, Elm.Location, Elm.Rotation, PlaneExtent, IsClosestToMouse ? SelectionColor : AxisColorsZLow[(uint8)Elm.Axis], false, 0.0f, ZHigh, ThicknessZHigh);
|
|
FCogDebugDrawHelper::DrawSolidQuad(InWorld, Elm.Location, Elm.Rotation, PlaneExtent, IsClosestToMouse ? SelectionColor : AxisColorsZHigh[(uint8)Elm.Axis], false, 0.0f, ZHigh);
|
|
break;
|
|
}
|
|
|
|
case ECogEngine_GizmoType::Rotate:
|
|
{
|
|
//FRotationTranslationMatrix Matrix(FRotator(Elm.Rotation), Elm.Location);
|
|
//DrawDebugCircle(InWorld, Matrix, RotationRadius, RotationSegments, IsClosestToMouse ? SelectionColor : AxisColorsZLow[(uint8)Elm.Axis], false, 0.0f, ZLow, ThicknessZLow, false);
|
|
//DrawDebugCircle(InWorld, Matrix, RotationRadius, RotationSegments, IsClosestToMouse ? SelectionColor : AxisColorsZLow[(uint8)Elm.Axis], false, 0.0f, ZHigh, ThicknessZHigh, false);
|
|
break;
|
|
}
|
|
|
|
case ECogEngine_GizmoType::ScaleUniform:
|
|
case ECogEngine_GizmoType::ScaleAxis:
|
|
{
|
|
DrawDebugBox(InWorld, Elm.Location, BoxExtent, Elm.Rotation, IsClosestToMouse ? SelectionColor : AxisColorsZLow[(uint8)Elm.Axis], false, 0.0f, ZLow, ThicknessZLow);
|
|
DrawDebugBox(InWorld, Elm.Location, BoxExtent, Elm.Rotation, IsClosestToMouse ? SelectionColor : AxisColorsZHigh[(uint8)Elm.Axis], false, 0.0f, ZHigh, ThicknessZHigh);
|
|
DrawDebugSolidBox(InWorld, Elm.Location, BoxExtent, Elm.Rotation, IsClosestToMouse ? SelectionColor : AxisColorsZLow[(uint8)Elm.Axis], false, 0.0f, ZHigh);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
if (ImGui::IsMouseDown(ImGuiMouseButton_Left))
|
|
{
|
|
IsDragging = ClosestGizmoElementType != ECogEngine_GizmoElementType::MAX;
|
|
StartTransform = InTransform;
|
|
}
|
|
else if (ImGui::IsMouseReleased(ImGuiMouseButton_Left))
|
|
{
|
|
IsDragging = false;
|
|
}
|
|
|
|
if (IsDragging)
|
|
{
|
|
if (ImGui::IsMouseDragging(ImGuiMouseButton_Left, 4.0f))
|
|
{
|
|
ImVec2 Delta = ImGui::GetMouseDragDelta(ImGuiMouseButton_Left);
|
|
FVector WorldOrigin, WorldDirection;
|
|
UGameplayStatics::DeprojectScreenToWorld(PlayerController, MousePos, WorldOrigin, WorldDirection);
|
|
}
|
|
}
|
|
}
|