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30 lines
616 B
C++
30 lines
616 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "GameplayTagContainer.h"
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#include "CogWindow.h"
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#include "CogAbilityWindow_Pools.generated.h"
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class UCogAbilityDataAsset_Pools;
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class UAbilitySystemComponent;
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struct FCogAbilityPool;
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UCLASS()
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class COGABILITY_API UCogAbilityWindow_Pools : public UCogWindow
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{
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GENERATED_BODY()
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public:
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TWeakObjectPtr<UCogAbilityDataAsset_Pools> PoolsAsset;
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protected:
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virtual void RenderHelp() override;
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virtual void RenderContent() override;
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virtual void DrawPool(const UAbilitySystemComponent* AbilitySystemComponent, const FCogAbilityPool& Pool);
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};
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